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Control is the Root of All Gaming Issues?
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<blockquote data-quote="Sunseeker" data-source="post: 6962657"><p>For a more serious response, or less serious I suppose....</p><p></p><p>I think one of the biggest problems stems from the fact that everyone has a different definition of "control". Should I get a reflex save? Should that DC be reasonably passable? Do I get an opportunity attack? Can we travel over there? Will there be anything worthwhile? Can I build a castle? Will the DM define my morality? Require me to track how many pieces of lint my character carries? </p><p></p><p>Everyone comes to the table with different ideas of what they <em>should</em> be allowed to do, how they <em>should</em> be allowed to play and so forth. No matter how many Session 0's you have there are always going to be ideological differences, even if you eliminate the bigger potential differences that just means the smaller ones are left uncovered. That's really only as much of a problem as you let it be though. Being able to demonstrate your authority on an issue and exert control over it without infringing on the general decency of the table or abusing your players are difficult concepts that really few people ever master.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6962657"] For a more serious response, or less serious I suppose.... I think one of the biggest problems stems from the fact that everyone has a different definition of "control". Should I get a reflex save? Should that DC be reasonably passable? Do I get an opportunity attack? Can we travel over there? Will there be anything worthwhile? Can I build a castle? Will the DM define my morality? Require me to track how many pieces of lint my character carries? Everyone comes to the table with different ideas of what they [I]should[/I] be allowed to do, how they [I]should[/I] be allowed to play and so forth. No matter how many Session 0's you have there are always going to be ideological differences, even if you eliminate the bigger potential differences that just means the smaller ones are left uncovered. That's really only as much of a problem as you let it be though. Being able to demonstrate your authority on an issue and exert control over it without infringing on the general decency of the table or abusing your players are difficult concepts that really few people ever master. [/QUOTE]
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