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Control Winds & your game world
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<blockquote data-quote="Neijin" data-source="post: 3349580" data-attributes="member: 48258"><p>Yes, I find this spell to be quite powerful when increased to maximum wind strength. It manifests instantly, unlike Control Weather, and can have a very large area. For example, a widened, Control Winds has a radius of 800 ft + 80 a caster level. At 20th caster level (Bead of Karma, Orange Ioun Stone to bump as needed), this spell has a radius of 2400 ft. That is almost half a mile! Sure, you would need 4 casts of it to cover a square mile, but 4 casts of this would ruin a city rather quickly, even if dispelled after one round. </p><p></p><p>The DC to resist being picked up by the funnel is 30, not 22, as listed in the DMG on page 95. 6d6 points of damage, even for just one round, will kill all the low level commoners. Really, a widened Contol Winds spell is like setting off a bomb if the caster chooses the winds to go outwards in all directions.</p><p></p><p>I'm speaking here as someone whose character has destroyed an army using Control Winds. By selectively Dimensional dooring around the battlefield and casting this over and over, an army of low HD creatures will all die.</p><p></p><p>If you find this spell to be totally out of line, consider having the DM cap the Wind strenth to Windstorm level or leave it in and deal with the effects. My DM had the major powers of the campaign world sign a treaty considering the casting of some spells with certain areas to be "spells of mass destruction", equivalent to modern day "weapons of mass destruction".</p><p></p><p>Forgive the slight tangent, but tactics like this keep reminding me that terrorist tactics in D&D would be difficult to stop and far more prevalent than in the modern world. Once a villain gets Mind Blank, they can strike with virtual impunity and pull stunts like this.</p></blockquote><p></p>
[QUOTE="Neijin, post: 3349580, member: 48258"] Yes, I find this spell to be quite powerful when increased to maximum wind strength. It manifests instantly, unlike Control Weather, and can have a very large area. For example, a widened, Control Winds has a radius of 800 ft + 80 a caster level. At 20th caster level (Bead of Karma, Orange Ioun Stone to bump as needed), this spell has a radius of 2400 ft. That is almost half a mile! Sure, you would need 4 casts of it to cover a square mile, but 4 casts of this would ruin a city rather quickly, even if dispelled after one round. The DC to resist being picked up by the funnel is 30, not 22, as listed in the DMG on page 95. 6d6 points of damage, even for just one round, will kill all the low level commoners. Really, a widened Contol Winds spell is like setting off a bomb if the caster chooses the winds to go outwards in all directions. I'm speaking here as someone whose character has destroyed an army using Control Winds. By selectively Dimensional dooring around the battlefield and casting this over and over, an army of low HD creatures will all die. If you find this spell to be totally out of line, consider having the DM cap the Wind strenth to Windstorm level or leave it in and deal with the effects. My DM had the major powers of the campaign world sign a treaty considering the casting of some spells with certain areas to be "spells of mass destruction", equivalent to modern day "weapons of mass destruction". Forgive the slight tangent, but tactics like this keep reminding me that terrorist tactics in D&D would be difficult to stop and far more prevalent than in the modern world. Once a villain gets Mind Blank, they can strike with virtual impunity and pull stunts like this. [/QUOTE]
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