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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Controller, Defender, Leader, Striker AND... a Fifth Role!?!?
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<blockquote data-quote="WalterKovacs" data-source="post: 5618455" data-attributes="member: 63763"><p>I would think it may be easier to subdivide roles.</p><p> </p><p>The Essential method seems to go along the lines of:</p><p> </p><p>Defender - Melee only</p><p>Leader - Melee mostly</p><p>Striker - Melee, but with ranged options</p><p>Control - Ranged</p><p> </p><p>So some of the older ranged based strikers could be their own thing. The sorceror especially, with the ranged and area effect stuff is a mass damage striker, while most are single target. Within the strikers there is a variety of spike damage vs. constant good dpr.</p><p> </p><p>The sort of weird nature of the controller could be a way to split things up.</p><p> </p><p>Take the striker and controller, and turn them into three roles. The pure striker role, who is mostly single target based, melee or 'close range', good mobility, etc. The pure control role is about crowd control and debuffs. Controlling enemy movement (slow, immobilize, restrained, prone, difficult terrain, slide/push/pull), limiting actions (daze/stun), and penalties to attack/defense, etc. The 'discouragement' type stuff can also fit there (i.e. if you do X then Y happens, like movement causing you to fall, or attacking dealing damage, etc). The third would be something like the sorceror, or the original wizard. Attacks which do damage to lots of targets at once, and stuff that dumps out ongoing damage, auto damage stuff like conjurations with auras, zones that deal auto damage, etc. In MMO terms, it's the DoT guy instead of the DPS guy.</p><p> </p><p>As it is though, I think it's easier just to have the 4 roles, as the 5th wheel can let the group tweak things, and doesn't require that everyone is 'optimal' at their role, etc.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5618455, member: 63763"] I would think it may be easier to subdivide roles. The Essential method seems to go along the lines of: Defender - Melee only Leader - Melee mostly Striker - Melee, but with ranged options Control - Ranged So some of the older ranged based strikers could be their own thing. The sorceror especially, with the ranged and area effect stuff is a mass damage striker, while most are single target. Within the strikers there is a variety of spike damage vs. constant good dpr. The sort of weird nature of the controller could be a way to split things up. Take the striker and controller, and turn them into three roles. The pure striker role, who is mostly single target based, melee or 'close range', good mobility, etc. The pure control role is about crowd control and debuffs. Controlling enemy movement (slow, immobilize, restrained, prone, difficult terrain, slide/push/pull), limiting actions (daze/stun), and penalties to attack/defense, etc. The 'discouragement' type stuff can also fit there (i.e. if you do X then Y happens, like movement causing you to fall, or attacking dealing damage, etc). The third would be something like the sorceror, or the original wizard. Attacks which do damage to lots of targets at once, and stuff that dumps out ongoing damage, auto damage stuff like conjurations with auras, zones that deal auto damage, etc. In MMO terms, it's the DoT guy instead of the DPS guy. As it is though, I think it's easier just to have the 4 roles, as the 5th wheel can let the group tweak things, and doesn't require that everyone is 'optimal' at their role, etc. [/QUOTE]
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Controller, Defender, Leader, Striker AND... a Fifth Role!?!?
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