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General Tabletop Discussion
*Pathfinder & Starfinder
Controller, Defender, Leader, Striker AND... a Fifth Role!?!?
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<blockquote data-quote="On Puget Sound" data-source="post: 5618905" data-attributes="member: 68988"><p>Roles that other game systems have that aren't reflected in the four:</p><p></p><p>Decker, from Shadowrun: a Dream Warrior, who encounters and engages enemies in a whole separate environment (the dream world). It worked poorly in shadowrun because 4/5 of the party members were reduced to spectators, but maybe a Quori/ Kalashtar based campaign could find a way to make it work.</p><p></p><p>Plotter, from Vampire: the Masquerade: Taking the "face" to an actual combat-like level, where you sneer at an enemy and he drops his sword, or (at paragon) drop a rumor and it starts a revolution. Come to think of it, this is just like the first example, creating a new battlefield especially for this new role to fight in.</p><p></p><p>Noble/Patron, from Traveller: Your shtick is simply having and managing resources. Another extreme version of the face, and a role that many characters of any class fall into as a secondary role, depending on the campaign. Not every group can keep this role interesting. If this were a separate class I would give it combat powers somewhere between a summoner and a warlord - he fights using the minions and bodyguards he brings along, and has powers to enhance and inspire them. Should break the action economy rules.</p><p></p><p>Summoner/ necromancer, various including D&Dv1-3.5: This could actually be a legitimate role for groups who don't mind dumping the action economy rule entirely. Instinctive and intrinsic actions for companions are already heading that way. I know there was a reason D&D4e did not include them... but I miss them.</p><p></p><p>Shapechanger/ rolechanger: not a new role, but might make an interesting class. Something that can change forms and change roles between, and maybe during, encounters.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5618905, member: 68988"] Roles that other game systems have that aren't reflected in the four: Decker, from Shadowrun: a Dream Warrior, who encounters and engages enemies in a whole separate environment (the dream world). It worked poorly in shadowrun because 4/5 of the party members were reduced to spectators, but maybe a Quori/ Kalashtar based campaign could find a way to make it work. Plotter, from Vampire: the Masquerade: Taking the "face" to an actual combat-like level, where you sneer at an enemy and he drops his sword, or (at paragon) drop a rumor and it starts a revolution. Come to think of it, this is just like the first example, creating a new battlefield especially for this new role to fight in. Noble/Patron, from Traveller: Your shtick is simply having and managing resources. Another extreme version of the face, and a role that many characters of any class fall into as a secondary role, depending on the campaign. Not every group can keep this role interesting. If this were a separate class I would give it combat powers somewhere between a summoner and a warlord - he fights using the minions and bodyguards he brings along, and has powers to enhance and inspire them. Should break the action economy rules. Summoner/ necromancer, various including D&Dv1-3.5: This could actually be a legitimate role for groups who don't mind dumping the action economy rule entirely. Instinctive and intrinsic actions for companions are already heading that way. I know there was a reason D&D4e did not include them... but I miss them. Shapechanger/ rolechanger: not a new role, but might make an interesting class. Something that can change forms and change roles between, and maybe during, encounters. [/QUOTE]
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Controller, Defender, Leader, Striker AND... a Fifth Role!?!?
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