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General Tabletop Discussion
*Pathfinder & Starfinder
Controller, Defender, Leader, Striker AND... a Fifth Role!?!?
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<blockquote data-quote="mkill" data-source="post: 5619598" data-attributes="member: 55985"><p>I agree with <a href="http://www.enworld.org/forum/members/blalien.html" target="_blank">blalien</a>'s grid. Any class design has to weigh offensive vs. defensive, and direct damage/healing vs. indirect effects (buff/debuff, tactical movement etc.). In that sense, every class will fall within one of the combat roles, even if there are big differences in detail.</p><p></p><p></p><p>The 4 roles were explicitely created to give every character something useful to do in combat. What you suggest here creates a separate combat system, which would then have the 4 roles again in its own right (Dream Striker, Dream Defender etc.) Same goes for the idea of a social combat system.</p><p></p><p></p><p>Using minions / bodyguards / summons is just a shtick. Depending on how the class uses them in combat, it would still fall into one of the roles in the grid. For example, summoning small exploding furballs would be a striker, while summoning something big and tough that can mark makes you a defender.</p><p>For a leader with a summon see the Shaman.</p><p></p><p></p><p>Technically not a 5th role, but a mix. Still, a very interesting idea. It would create a number of headaches, but maybe less than hybrids / multiclasses already do. I'd definitely give it a try.</p><p></p><p><a href="http://www.enworld.org/forum/members/catastrophic.html" target="_blank">[MENTION=81381]catastrophic[/MENTION]:</a> Your Fateweaver is either a Leader (tilt fate in the groups favor) or a controller (tilt fate against the enemies).</p><p></p><p>As for the Blaster (area damage dealer), that should be a striker variant, but actual class design has been less clear on that. There are two problems with blasters:</p><p>1. It is usually more effective to take one monster off the battlefield than damaging many</p><p>2. Many blast effects create friendly fire</p><p>Most classes are better off if pure area damage spells are only one part of their abilities.</p></blockquote><p></p>
[QUOTE="mkill, post: 5619598, member: 55985"] I agree with [URL="http://www.enworld.org/forum/members/blalien.html"]blalien[/URL]'s grid. Any class design has to weigh offensive vs. defensive, and direct damage/healing vs. indirect effects (buff/debuff, tactical movement etc.). In that sense, every class will fall within one of the combat roles, even if there are big differences in detail. The 4 roles were explicitely created to give every character something useful to do in combat. What you suggest here creates a separate combat system, which would then have the 4 roles again in its own right (Dream Striker, Dream Defender etc.) Same goes for the idea of a social combat system. Using minions / bodyguards / summons is just a shtick. Depending on how the class uses them in combat, it would still fall into one of the roles in the grid. For example, summoning small exploding furballs would be a striker, while summoning something big and tough that can mark makes you a defender. For a leader with a summon see the Shaman. Technically not a 5th role, but a mix. Still, a very interesting idea. It would create a number of headaches, but maybe less than hybrids / multiclasses already do. I'd definitely give it a try. [URL="http://www.enworld.org/forum/members/catastrophic.html"][MENTION=81381]catastrophic[/MENTION]:[/URL] Your Fateweaver is either a Leader (tilt fate in the groups favor) or a controller (tilt fate against the enemies). As for the Blaster (area damage dealer), that should be a striker variant, but actual class design has been less clear on that. There are two problems with blasters: 1. It is usually more effective to take one monster off the battlefield than damaging many 2. Many blast effects create friendly fire Most classes are better off if pure area damage spells are only one part of their abilities. [/QUOTE]
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Controller, Defender, Leader, Striker AND... a Fifth Role!?!?
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