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General Tabletop Discussion
*Pathfinder & Starfinder
Controller, Defender, Leader, Striker AND... a Fifth Role!?!?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5619646" data-attributes="member: 54877"><p>You might be able to come up with a 5th role, but I think it will be straining the definitions to do so, and you'll almost assuredly be stuck on 5 or 6 max going that route. The more you subdivide the reponsibilities, the more the roles become like classes, and that has its own set of problems.</p><p> </p><p>If you want more variety in roles in practice, then I'd say given every character two roles. That is, not just acknowledging a secondary influence (which is a good thing), but overtly designing so that every character has two roles. For starters, this gives you six strong base combinations:</p><p> </p><p>Defender/Controller</p><p>Defender/Striker</p><p>Defender/Leader</p><p>Controller/Striker</p><p>Controller/Leader</p><p>Striker/Leader</p><p> </p><p>Then on top of those, you have the option to layer a third secondary role, if you want.</p><p> </p><p>And note that this kind of definition means that a character without any striker aspect at all can be really hurt on damage dealing, and so forth. A defender that only defends and doesn't do a moderate punch is boring. A defender/controller has enough to do without worrying about the damage dealt.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5619646, member: 54877"] You might be able to come up with a 5th role, but I think it will be straining the definitions to do so, and you'll almost assuredly be stuck on 5 or 6 max going that route. The more you subdivide the reponsibilities, the more the roles become like classes, and that has its own set of problems. If you want more variety in roles in practice, then I'd say given every character two roles. That is, not just acknowledging a secondary influence (which is a good thing), but overtly designing so that every character has two roles. For starters, this gives you six strong base combinations: Defender/Controller Defender/Striker Defender/Leader Controller/Striker Controller/Leader Striker/Leader Then on top of those, you have the option to layer a third secondary role, if you want. And note that this kind of definition means that a character without any striker aspect at all can be really hurt on damage dealing, and so forth. A defender that only defends and doesn't do a moderate punch is boring. A defender/controller has enough to do without worrying about the damage dealt. [/QUOTE]
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Controller, Defender, Leader, Striker AND... a Fifth Role!?!?
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