Alaxk Knight of Galt
First Post
Defender - Marking opponents forcing them to attack the defender or suffer
Strikers - Bonus damage die under certain conditions (edit for Remathilis - or flat out bonus damage)
Leaders - Minor Action healing powers
Controllers, however, are a combat role without a clear mechanic associated with them. This role needs a mechanic like the other three roles to bring better definition to their purpose on the battlefield. Some simple free or minor action ability needs to be provided these classes, for example:
Wizard's Will
Nature's Obstruction (druid)
Creates a wall of natural objects weakly held together. Any damage done to it causes that section of wall to crumble into difficult terrain. The wall and difficult terrain last until the end of the encounter or 5 minutes.
Both powers build upon the controllers role (manipulating the battlefield) without interfering with the mechanics of the other three roles.
What mechanic would you like to see the controller class pick up?
Strikers - Bonus damage die under certain conditions (edit for Remathilis - or flat out bonus damage)
Leaders - Minor Action healing powers
Controllers, however, are a combat role without a clear mechanic associated with them. This role needs a mechanic like the other three roles to bring better definition to their purpose on the battlefield. Some simple free or minor action ability needs to be provided these classes, for example:
Wizard's Will
- Heroic: Minor Action - Slide a target 3 squares
- Paragon: Minor Action - Slide one target 5 squares or two targets 3 squares
- Epic: Minor Action - Slide one target 7 squares, two targets 5 squares, or three targets 3 squares
Nature's Obstruction (druid)
Creates a wall of natural objects weakly held together. Any damage done to it causes that section of wall to crumble into difficult terrain. The wall and difficult terrain last until the end of the encounter or 5 minutes.
- Heroic: Minor Action - Create a contiguous wall 5 squares long
- Paragon: Minor Action - 8 squares long
- Epic: Minor Action - 12 squares long
Both powers build upon the controllers role (manipulating the battlefield) without interfering with the mechanics of the other three roles.
What mechanic would you like to see the controller class pick up?
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