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<blockquote data-quote="theNater" data-source="post: 4318500" data-attributes="member: 62560"><p>I know it feels good, but you don't have to split up and fight the enemies one-on-one. A few options with at-will powers for this situation:</p><p></p><p>1)Find yourself a handy piece of cover and start lobbing Magic Missiles or Clouds of Daggers at the controller. The sooner it drops, the sooner you and your striker can turn your attention to the artillery.</p><p></p><p>2)Lay down an array of Scorching Bursts on the brutes or pick the most heavily injured brute and send Magic Missiles/Clouds of Daggers at him. When one of the brutes drops, his opponent can get in the face of the artillery.</p><p></p><p>3)Delay your turn to go between the brutes and your defender and leader. Run up to the front lines and lay down a Thunderwave. On their turn, they close with the brutes and re-engage. Repeat until enemy artillery is on the front lines.</p><p></p><p>4)Use a well-timed Ray of Frost on the brute engaged with the leader. Have the leader move to engage the artillery. The slowed brute can't reach the leader or you, so he engages with the defender.</p><p></p><p>All of these options are better than trying to engage enemy artillery in an at-will shooting match. If you've got an encounter power that targets the artillery's weakest defense and applies a condition that will help you, launching it to reduce his damage for a few rounds is reasonable, but not necessary.</p></blockquote><p></p>
[QUOTE="theNater, post: 4318500, member: 62560"] I know it feels good, but you don't have to split up and fight the enemies one-on-one. A few options with at-will powers for this situation: 1)Find yourself a handy piece of cover and start lobbing Magic Missiles or Clouds of Daggers at the controller. The sooner it drops, the sooner you and your striker can turn your attention to the artillery. 2)Lay down an array of Scorching Bursts on the brutes or pick the most heavily injured brute and send Magic Missiles/Clouds of Daggers at him. When one of the brutes drops, his opponent can get in the face of the artillery. 3)Delay your turn to go between the brutes and your defender and leader. Run up to the front lines and lay down a Thunderwave. On their turn, they close with the brutes and re-engage. Repeat until enemy artillery is on the front lines. 4)Use a well-timed Ray of Frost on the brute engaged with the leader. Have the leader move to engage the artillery. The slowed brute can't reach the leader or you, so he engages with the defender. All of these options are better than trying to engage enemy artillery in an at-will shooting match. If you've got an encounter power that targets the artillery's weakest defense and applies a condition that will help you, launching it to reduce his damage for a few rounds is reasonable, but not necessary. [/QUOTE]
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