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Controlling Pacing - How do you?
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<blockquote data-quote="ExploderWizard" data-source="post: 5227541" data-attributes="member: 66434"><p>I keep track of events in the campaign world on a somewhat realistic timeline but don't worry so much about PC levels as they relate to the passage of time. My campaign has run about 17 sessions over the past 9 months of real time. Time that has elapsed in the game world: about 1 month and the PC's are around 5th level. Events keep moving forward no matter what level the PC's are. At any given time there will be challenges that are easy for them, ones that are just tough enough to test them, and others that might easily doom them. </p><p> </p><p>Even back in 1E the DMG mentions that as far as adventurers are concerned the PC's will most likely be "the most agressive types in the area" meaning that the bulk of their time will be spent adventuring/ earning xp. NPC adventuring types by comparison are standing still on the proactivity scale so progression is much slower for them. </p><p> </p><p>Sure there was more downtime due to lengthly healing requirements, spell study and research, training, and so forth which slowed down leveling in game time somewhat. </p><p> </p><p>There is always the old "time passes" exposition. Be sure to give players an option to do something useful during this time such as researching important information related to upcoming adventures, magic item creation, tending to possible business investments, etc.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5227541, member: 66434"] I keep track of events in the campaign world on a somewhat realistic timeline but don't worry so much about PC levels as they relate to the passage of time. My campaign has run about 17 sessions over the past 9 months of real time. Time that has elapsed in the game world: about 1 month and the PC's are around 5th level. Events keep moving forward no matter what level the PC's are. At any given time there will be challenges that are easy for them, ones that are just tough enough to test them, and others that might easily doom them. Even back in 1E the DMG mentions that as far as adventurers are concerned the PC's will most likely be "the most agressive types in the area" meaning that the bulk of their time will be spent adventuring/ earning xp. NPC adventuring types by comparison are standing still on the proactivity scale so progression is much slower for them. Sure there was more downtime due to lengthly healing requirements, spell study and research, training, and so forth which slowed down leveling in game time somewhat. There is always the old "time passes" exposition. Be sure to give players an option to do something useful during this time such as researching important information related to upcoming adventures, magic item creation, tending to possible business investments, etc. [/QUOTE]
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