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Controlling Polymorph Self
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<blockquote data-quote="Spatzimaus" data-source="post: 459641" data-attributes="member: 3051"><p>If the wizard is changing into a form he's not familiar with (the "rare" thing), it should be far worse than just having a smaller bonus.</p><p></p><p>Anyway, I've mentioned this before, but here's what we do IMC:</p><p></p><p>Polymorph Self:</p><p>When you change into a new form (either as part of the initial casting or as an action), roll on the Polymorph table (an exact duplicate of the Teleport table).</p><p></p><p>The Familiarity categories from Teleport translate easily here; "Viewed Once", etc., translate directly, replacing "been to" with "encountered" and so on.</p><p></p><p>So, if you roll anything other than On Target, you end up in a less powerful form. If you get On-Target, no problem, you've got your new form and can dispel the spell at will. If you choose to change forms, re-roll.</p><p></p><p>Off-Target turns you into a form of the same family but with a CR 1d3 less. You lose the ability to change forms, although you can still choose to end the enchantment. (Example: instead of a Stone Giant, you ended up as a Hill Giant)</p><p></p><p>"Similar Area" turns you into a form of the same basic creature type but a CR 1d6 less. Again, you're stuck in the form, but at least you can end the spell still. (Example: Ogre instead of Stone Giant)</p><p></p><p>"Mishap", well, you're hosed. Not only do you end up in a really weak form (CR at least 2d6 less), you're stuck in it; you can't even end the spell. The form will always be an Ooze, Aberration, Plant, or Vermin; whatever the DM finds funniest. It'll never be a form that can cast spells or use equipment.</p><p></p><p>Polymorph Other: similar, but reverse it. If you were trying to make them small, each category off increases their CR instead of decreasing, and a Mishap results in a form that DOES use spells and/or equipment. Instead of a toad, you just made a Tyrannosaurus. Instead of a squirrel, you just made an advanced fiendish dire squirrel.</p><p>Also, it's only permanent if you were On Target. Off Target is 1 hour/level, Similar is 1 min/level, Mishap is 1 round/level.</p><p></p><p>Note that templates and HD advancement can be used to pad CRs for this. Also, I also added Polymorph Self Without Error and Polymorph Other Without Error at level 6, those work exactly as the PHB spells. But the nice part is the uncertainty; someone who uses Polymorph Self might not push their luck too far, because being stuck as a Giant Slug for a day can be really bad.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 459641, member: 3051"] If the wizard is changing into a form he's not familiar with (the "rare" thing), it should be far worse than just having a smaller bonus. Anyway, I've mentioned this before, but here's what we do IMC: Polymorph Self: When you change into a new form (either as part of the initial casting or as an action), roll on the Polymorph table (an exact duplicate of the Teleport table). The Familiarity categories from Teleport translate easily here; "Viewed Once", etc., translate directly, replacing "been to" with "encountered" and so on. So, if you roll anything other than On Target, you end up in a less powerful form. If you get On-Target, no problem, you've got your new form and can dispel the spell at will. If you choose to change forms, re-roll. Off-Target turns you into a form of the same family but with a CR 1d3 less. You lose the ability to change forms, although you can still choose to end the enchantment. (Example: instead of a Stone Giant, you ended up as a Hill Giant) "Similar Area" turns you into a form of the same basic creature type but a CR 1d6 less. Again, you're stuck in the form, but at least you can end the spell still. (Example: Ogre instead of Stone Giant) "Mishap", well, you're hosed. Not only do you end up in a really weak form (CR at least 2d6 less), you're stuck in it; you can't even end the spell. The form will always be an Ooze, Aberration, Plant, or Vermin; whatever the DM finds funniest. It'll never be a form that can cast spells or use equipment. Polymorph Other: similar, but reverse it. If you were trying to make them small, each category off increases their CR instead of decreasing, and a Mishap results in a form that DOES use spells and/or equipment. Instead of a toad, you just made a Tyrannosaurus. Instead of a squirrel, you just made an advanced fiendish dire squirrel. Also, it's only permanent if you were On Target. Off Target is 1 hour/level, Similar is 1 min/level, Mishap is 1 round/level. Note that templates and HD advancement can be used to pad CRs for this. Also, I also added Polymorph Self Without Error and Polymorph Other Without Error at level 6, those work exactly as the PHB spells. But the nice part is the uncertainty; someone who uses Polymorph Self might not push their luck too far, because being stuck as a Giant Slug for a day can be really bad. [/QUOTE]
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