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Contruct/Golem: Elemental Driver or Item Familiar Driver.
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<blockquote data-quote="jefgorbach" data-source="post: 5736035" data-attributes="member: 28278"><p>The basic problem as I see it is the familiarization process bonds the selected object to its Master without changing its Type as it normally does (ie: animal to magical beast) so the result remains an OBJECT incapable of directly Experiencing existence. Thus although it might have a variety of abilities, feats, and/or skills installed by others, the level/value of such features are fixed upon installation without Potential to self-improve over time without further outside influence and thus incapable of Advancement per RAW regardless of how capable/intelligent the item might be. </p><p></p><p>Classes represent a collection of commonly known abilities, feats, and skills held by a given individual. Accordingly you could thus construct an object equalivant to a “#th level Class”; however it could/would not advance unless further augmented by someone besides itself even if freed/released. IE a 1st level fighting construct would ALWAYS be such unless someone latter boosted its fighting skills/etc to some different level.</p><p></p><p>Warforged are an exception, because presumably an Awaken variant applied during their forging transforms their mechanical existence into true Life.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5736035, member: 28278"] The basic problem as I see it is the familiarization process bonds the selected object to its Master without changing its Type as it normally does (ie: animal to magical beast) so the result remains an OBJECT incapable of directly Experiencing existence. Thus although it might have a variety of abilities, feats, and/or skills installed by others, the level/value of such features are fixed upon installation without Potential to self-improve over time without further outside influence and thus incapable of Advancement per RAW regardless of how capable/intelligent the item might be. Classes represent a collection of commonly known abilities, feats, and skills held by a given individual. Accordingly you could thus construct an object equalivant to a “#th level Class”; however it could/would not advance unless further augmented by someone besides itself even if freed/released. IE a 1st level fighting construct would ALWAYS be such unless someone latter boosted its fighting skills/etc to some different level. Warforged are an exception, because presumably an Awaken variant applied during their forging transforms their mechanical existence into true Life. [/QUOTE]
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Contruct/Golem: Elemental Driver or Item Familiar Driver.
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