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General Tabletop Discussion
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Conundrum: Ranged attack sequence/cover bonus for players
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<blockquote data-quote="3catcircus" data-source="post: 7949847" data-attributes="member: 16077"><p>I <strong>always </strong>roll individual initiative for all of the NPCs and have them go on their turn rather than do group initiative to avoid any possibility of either a TPK or a total NPC kill.</p><p></p><p>That having been said, even if you use group initiative for the NPCs, every NPC will have a different reaction time, so individually moving/shooting by them is totally fine.</p><p></p><p>You did it right. If your players continue to complain, go to group initiative for them as well. You'll quickly prove your point when they all want to individually act on the same spot in the initiative order.</p><p></p><p>In order for things to go smoothly the PCs and NPCs have to be using the same rules...</p></blockquote><p></p>
[QUOTE="3catcircus, post: 7949847, member: 16077"] I [B]always [/B]roll individual initiative for all of the NPCs and have them go on their turn rather than do group initiative to avoid any possibility of either a TPK or a total NPC kill. That having been said, even if you use group initiative for the NPCs, every NPC will have a different reaction time, so individually moving/shooting by them is totally fine. You did it right. If your players continue to complain, go to group initiative for them as well. You'll quickly prove your point when they all want to individually act on the same spot in the initiative order. In order for things to go smoothly the PCs and NPCs have to be using the same rules... [/QUOTE]
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Conundrum: Ranged attack sequence/cover bonus for players
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