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Conundrum: Ranged attack sequence/cover bonus for players
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<blockquote data-quote="Helldritch" data-source="post: 7951398" data-attributes="member: 6855114"><p>It dawned on me that a turn might be quite longer than a minute (not by raw but follow me).</p><p>IF each combatant has 6 seconds, this means that a group of 6 players (my case) Facing 10 goblins, 1 shaman, 1 boss and 4 wolves have a turn that lasts: 2 minutes and 12 seconds. As the number of combatants decreases, it means that the turn's length shorten accordingly. Up to the point where the final turn would be 42 seconds If all players are still up and only one enemy remained standing. </p><p></p><p>What does it imply on the duration of spells? If all combatants have 6 whole seconds. Then the spell that lasts one minute does not follow up on the next round as the first round lasted 2 minutes and 12 seconds. This would be quite a nuisance to follow and to rule.</p><p></p><p>Then it means the following implication. All combatants are acting at the same time. Initiative is there only to facilitate the combat order and ease of play. The goblins in the OP should all have had a cover penalty to overcome. Even if this is not RAW. This is the logical thing to do. If this works for the enemy, so should it for the players. In my example above; this means that the player saying:" I shoot the shaman in the back" would not get a straight line of fire and the shaman would get a cover bonus even if he was the last one to act. Would it be RAI? Weird when you take time to think about it...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7951398, member: 6855114"] It dawned on me that a turn might be quite longer than a minute (not by raw but follow me). IF each combatant has 6 seconds, this means that a group of 6 players (my case) Facing 10 goblins, 1 shaman, 1 boss and 4 wolves have a turn that lasts: 2 minutes and 12 seconds. As the number of combatants decreases, it means that the turn's length shorten accordingly. Up to the point where the final turn would be 42 seconds If all players are still up and only one enemy remained standing. What does it imply on the duration of spells? If all combatants have 6 whole seconds. Then the spell that lasts one minute does not follow up on the next round as the first round lasted 2 minutes and 12 seconds. This would be quite a nuisance to follow and to rule. Then it means the following implication. All combatants are acting at the same time. Initiative is there only to facilitate the combat order and ease of play. The goblins in the OP should all have had a cover penalty to overcome. Even if this is not RAW. This is the logical thing to do. If this works for the enemy, so should it for the players. In my example above; this means that the player saying:" I shoot the shaman in the back" would not get a straight line of fire and the shaman would get a cover bonus even if he was the last one to act. Would it be RAI? Weird when you take time to think about it... [/QUOTE]
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Conundrum: Ranged attack sequence/cover bonus for players
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