Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Conundrum: Ranged attack sequence/cover bonus for players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="groody" data-source="post: 7951671" data-attributes="member: 7022056"><p>I personally think that 6 seconds is too short. Remember that you not only get a move and an action in there, which can translate to several attacks, you also get a bonus action, a free object interaction and a reaction on top of that. You could open a door, run 30 feet, take four attacks with a longbow each with taking full aim, cast a bonus action spell after you did all this, and cast a shield spell as a reaction if the opponent tries to hit you, for example while you run past them. It seems too much too me.</p><p></p><p>One minute rounds were way too long. The handwavy explanations about feints and bobbying around waiting for the opening with only one attack that counts never did it for me. What if someone does not want to do any of that, and just wants to run away? They clear 60 feet running a full minute? Even with the old x4 speed multipliers from earlier editions for full run that ignores taking care of your surrounding that is a bit slow.</p><p></p><p>I think something like 10 seconds per round would be better.</p><p></p><p>I suspect the 6 seconds have been calibrated on running speed. That would be 10 rounds per minute, and at 30‘ speed and double move action you could run 600’ a minute, pretty much the speed unencumbered average humans run.</p><p></p><p>I think while light encumberance does not sliw you down in gsme terms, these average real-world human likely do not wear armor and 50 pounds of gear. I‘d think they‘d be a good bit slower with that.</p><p></p><p>The alternative, to keep with six second rounds could be to have an overall ceiling on actions, say not more than 3 a round. So you could move and attack and cast shiled as a reaction, but then could not take a free object interaction or bonus action that turn any more.</p><p></p><p>I think that would be less fun, as players live to do stuff. So you either suspend disbelief in the 6-second round, or you house rule it to be a bit longer and assume gear slows people down. In the latter case, I‘d probably also rule that a character just wearing a loincloth or such and no heavy or bulky gear can move with a 5‘ speed bonus.</p></blockquote><p></p>
[QUOTE="groody, post: 7951671, member: 7022056"] I personally think that 6 seconds is too short. Remember that you not only get a move and an action in there, which can translate to several attacks, you also get a bonus action, a free object interaction and a reaction on top of that. You could open a door, run 30 feet, take four attacks with a longbow each with taking full aim, cast a bonus action spell after you did all this, and cast a shield spell as a reaction if the opponent tries to hit you, for example while you run past them. It seems too much too me. One minute rounds were way too long. The handwavy explanations about feints and bobbying around waiting for the opening with only one attack that counts never did it for me. What if someone does not want to do any of that, and just wants to run away? They clear 60 feet running a full minute? Even with the old x4 speed multipliers from earlier editions for full run that ignores taking care of your surrounding that is a bit slow. I think something like 10 seconds per round would be better. I suspect the 6 seconds have been calibrated on running speed. That would be 10 rounds per minute, and at 30‘ speed and double move action you could run 600’ a minute, pretty much the speed unencumbered average humans run. I think while light encumberance does not sliw you down in gsme terms, these average real-world human likely do not wear armor and 50 pounds of gear. I‘d think they‘d be a good bit slower with that. The alternative, to keep with six second rounds could be to have an overall ceiling on actions, say not more than 3 a round. So you could move and attack and cast shiled as a reaction, but then could not take a free object interaction or bonus action that turn any more. I think that would be less fun, as players live to do stuff. So you either suspend disbelief in the 6-second round, or you house rule it to be a bit longer and assume gear slows people down. In the latter case, I‘d probably also rule that a character just wearing a loincloth or such and no heavy or bulky gear can move with a 5‘ speed bonus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Conundrum: Ranged attack sequence/cover bonus for players
Top