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Conundrum: Ranged attack sequence/cover bonus for players
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<blockquote data-quote="Helldritch" data-source="post: 7951981" data-attributes="member: 6855114"><p>[USER=2629]@jgsugden[/USER] </p><p>And you won't find me arguing against what you are saying. But at the same time, not all stories end well. Sometimes, the bad guys win. Yes they too can win. The fact that you can lose, just give you a sense of achievement that is unparalleled when you succeed. Because you know you did it because you were good, better than the enemies. Not because the story told you should win. Succeeding because the story tells you have to lessens the sense of accomplishments that comes with success. The dice decides. That is why we roll all dice on the open. Nothing is hidden. Superior strategy will lessen the impact of luck. Acts of self sacrifices are often rewarded. Inspiration can be recovered for heroic acts. The story is everything. But not all stories end well... nope. Not all.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7951981, member: 6855114"] [USER=2629]@jgsugden[/USER] And you won't find me arguing against what you are saying. But at the same time, not all stories end well. Sometimes, the bad guys win. Yes they too can win. The fact that you can lose, just give you a sense of achievement that is unparalleled when you succeed. Because you know you did it because you were good, better than the enemies. Not because the story told you should win. Succeeding because the story tells you have to lessens the sense of accomplishments that comes with success. The dice decides. That is why we roll all dice on the open. Nothing is hidden. Superior strategy will lessen the impact of luck. Acts of self sacrifices are often rewarded. Inspiration can be recovered for heroic acts. The story is everything. But not all stories end well... nope. Not all. [/QUOTE]
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Community
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*Dungeons & Dragons
Conundrum: Ranged attack sequence/cover bonus for players
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