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Community
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Conundrum: Ranged attack sequence/cover bonus for players
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<blockquote data-quote="Charlaquin" data-source="post: 7953309" data-attributes="member: 6779196"><p>A round is as long as it takes for each creature involved in the combat to take a turn. A turn is as long as it takes for a character to take one action, interact with one object or feature of the environment, move their speed, and if they have any abilities that they can use as a bonus action, use one such ability. The system assumes that any possible combination of action, object interaction, movement, and bonus action can be taken within roughly 6 seconds, but the truth is it’s abstract. Actions aren’t actually categorized by how long they take.</p><p></p><p></p><p>More importantly than whether or not that’s a reasonable amount of activity to fit into 6 seconds (which depends on a lot of variables, like how quick the person is, how far they are from the table, etc.) is does it fit within the action economy? And I’d say yes. Knocking over a table is interacting with an object, getting behind it is unlikely to take up more than a character’s full movement unless they’re very far from it at the start of their turn, and preparing a swing if someone comes up to them is covered by the Ready action. Of course, if the character didn’t already have their weapon drawn, they’d need to ready an unarmed strike, be a they’ve already used both their object interaction and their action.</p><p></p><p></p><p>More importantly, that sounds like far more than one action and one object interaction. A thief with fast hands could get two tables together and take the Ready action though.</p><p></p><p></p><p>Sure, if you Use an Object instead of Readying, and a second table is within the range of your movement, you can get two tables together. Or the rogue could Use an Object twice to get a third table involved, movement allowing.</p><p></p><p></p><p>“Action” would probably have to be defined differently in such a case.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7953309, member: 6779196"] A round is as long as it takes for each creature involved in the combat to take a turn. A turn is as long as it takes for a character to take one action, interact with one object or feature of the environment, move their speed, and if they have any abilities that they can use as a bonus action, use one such ability. The system assumes that any possible combination of action, object interaction, movement, and bonus action can be taken within roughly 6 seconds, but the truth is it’s abstract. Actions aren’t actually categorized by how long they take. More importantly than whether or not that’s a reasonable amount of activity to fit into 6 seconds (which depends on a lot of variables, like how quick the person is, how far they are from the table, etc.) is does it fit within the action economy? And I’d say yes. Knocking over a table is interacting with an object, getting behind it is unlikely to take up more than a character’s full movement unless they’re very far from it at the start of their turn, and preparing a swing if someone comes up to them is covered by the Ready action. Of course, if the character didn’t already have their weapon drawn, they’d need to ready an unarmed strike, be a they’ve already used both their object interaction and their action. More importantly, that sounds like far more than one action and one object interaction. A thief with fast hands could get two tables together and take the Ready action though. Sure, if you Use an Object instead of Readying, and a second table is within the range of your movement, you can get two tables together. Or the rogue could Use an Object twice to get a third table involved, movement allowing. “Action” would probably have to be defined differently in such a case. [/QUOTE]
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Conundrum: Ranged attack sequence/cover bonus for players
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