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Conundrum: Ranged attack sequence/cover bonus for players
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<blockquote data-quote="JiffyPopTart" data-source="post: 7953778" data-attributes="member: 4881"><p>I think we mostly agree on how things play out round-to-round, and my example may happen to fit perfectly in the RAW as what a player can accomplish in a round, however it really wasn't meant to illustrate RAW. For example, in my "Run behind a table, kick it over, and ready an attack" scenario I would also allow the character to draw a weapon (something you explicitly call out that RAW wouldn't allow you to do) because in my minds eye I can picture "A guy runs behind a table 10' away, kicks over a table while drawing a sword from its sheath, and takes up a defensive posture" as being something you could do in 6 seconds.</p><p></p><p>I wouldn't allow a character to also throw out a flask of oil on the floor and hang a quiver on a table leg in the same round not because its against RAW, but because it stretches the 6 second round. If you went back to 1 minute rounds of 2e then I would allow a player to "Run behind a table, kick it over, throw out a flask of oil, hang my quiver on the table leg, draw my bow, and shoot the next person that come in the door." because that can all be accomplished in 1 minutes time.</p><p></p><p>So, to me, the length of a round is important to keep in mind as I divide up what the players want to do in meaningful "What you can accomplish this round" chunks when they want to do something not codified by the rules and especially when doing something that takes multiple rounds to accomplish.</p><p></p><p>*********************</p><p></p><p>To go slightly more in depth into my though process, I really like to encourage players to do things aside from just move-attack-attack-attack-move-attack-attack-move-attack-etc. I want each combat to be interesting in how the players interact with the scene and encourage doing so by making interaction with the environment more beneficial than just charging and swinging. If I break the RAW because I allowed the character to draw a sword AND kick over a table then its worth the price of admission for the characters interacting with the environment.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7953778, member: 4881"] I think we mostly agree on how things play out round-to-round, and my example may happen to fit perfectly in the RAW as what a player can accomplish in a round, however it really wasn't meant to illustrate RAW. For example, in my "Run behind a table, kick it over, and ready an attack" scenario I would also allow the character to draw a weapon (something you explicitly call out that RAW wouldn't allow you to do) because in my minds eye I can picture "A guy runs behind a table 10' away, kicks over a table while drawing a sword from its sheath, and takes up a defensive posture" as being something you could do in 6 seconds. I wouldn't allow a character to also throw out a flask of oil on the floor and hang a quiver on a table leg in the same round not because its against RAW, but because it stretches the 6 second round. If you went back to 1 minute rounds of 2e then I would allow a player to "Run behind a table, kick it over, throw out a flask of oil, hang my quiver on the table leg, draw my bow, and shoot the next person that come in the door." because that can all be accomplished in 1 minutes time. So, to me, the length of a round is important to keep in mind as I divide up what the players want to do in meaningful "What you can accomplish this round" chunks when they want to do something not codified by the rules and especially when doing something that takes multiple rounds to accomplish. ********************* To go slightly more in depth into my though process, I really like to encourage players to do things aside from just move-attack-attack-attack-move-attack-attack-move-attack-etc. I want each combat to be interesting in how the players interact with the scene and encourage doing so by making interaction with the environment more beneficial than just charging and swinging. If I break the RAW because I allowed the character to draw a sword AND kick over a table then its worth the price of admission for the characters interacting with the environment. [/QUOTE]
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Conundrum: Ranged attack sequence/cover bonus for players
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