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<blockquote data-quote="Eltab" data-source="post: 7457210" data-attributes="member: 6803337"><p>I ran a home-made convention game of <em>Gamma World</em> using D&D 3.5 rules. I let the players customize their characters by picking their own feats. I had no idea what <strong>Cleave</strong> would do to an ambush of two melee and two (slow-to-react) archers. Even after I "sent reinforcements" to the NPCs, the PCs went through what was intended to be a delaying action in about 5 min IRL. They turned the reinforcements into pincushions from a distance by winning initiative. They made it to the pirates' ship before it could even untie from the dock!</p><p></p><p>If you've ever played in an LFR Battle Interactive, where most tables are fitted together from groups of ones-and-twos, you have more idea than you think of 'what to expect'.</p><p></p><p>Of course, with strangers be welcoming and polite. Also be firm: make sure you act and speak as the person in charge. The players will be turning to you to resolve disagreements or restrain over-boisterous behavior. Ask if anybody has a rulebook handy, so they can do look-ups (just in case). If somebody has more experience with the rules than the others, ask them to 'shepherd' the other players. This means you share out the load a bit and can make whatever changes are needed to your module on-the-fly (which nobody but you can get done).</p></blockquote><p></p>
[QUOTE="Eltab, post: 7457210, member: 6803337"] I ran a home-made convention game of [I]Gamma World[/I] using D&D 3.5 rules. I let the players customize their characters by picking their own feats. I had no idea what [B]Cleave[/B] would do to an ambush of two melee and two (slow-to-react) archers. Even after I "sent reinforcements" to the NPCs, the PCs went through what was intended to be a delaying action in about 5 min IRL. They turned the reinforcements into pincushions from a distance by winning initiative. They made it to the pirates' ship before it could even untie from the dock! If you've ever played in an LFR Battle Interactive, where most tables are fitted together from groups of ones-and-twos, you have more idea than you think of 'what to expect'. Of course, with strangers be welcoming and polite. Also be firm: make sure you act and speak as the person in charge. The players will be turning to you to resolve disagreements or restrain over-boisterous behavior. Ask if anybody has a rulebook handy, so they can do look-ups (just in case). If somebody has more experience with the rules than the others, ask them to 'shepherd' the other players. This means you share out the load a bit and can make whatever changes are needed to your module on-the-fly (which nobody but you can get done). [/QUOTE]
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