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<blockquote data-quote="Lanefan" data-source="post: 7457721" data-attributes="member: 29398"><p>Pretty much no matter what you do, the one thing you can't control - even though you probably think you can - is pacing.</p><p></p><p>You could run the same adventure at the same convention for five different groups of players and they will take five vastly different amounts of time to play through it. Some groups tend toward being cautious (or even cowardly, I've seen this!) and want to plan everything; others will just gonzo in and hope for the best. Most tables are a mix.</p><p></p><p>The cautious ones can make a four-hour adventure take all day and half the night. The gonzo ones will be done in an hour, either having beaten the module or TPKed themselves in the attempt.</p><p></p><p>Dice and luck can also play a part. Some groups might by random chance sail through a trap, for example, and never even know it was there; while others might find it (or trigger it!) and then get stuck on it for half an hour or more.</p><p></p><p>So all you can do is have a decent adventure prepared (which it sounds like you do) and hope for the best. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Good luck! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7457721, member: 29398"] Pretty much no matter what you do, the one thing you can't control - even though you probably think you can - is pacing. You could run the same adventure at the same convention for five different groups of players and they will take five vastly different amounts of time to play through it. Some groups tend toward being cautious (or even cowardly, I've seen this!) and want to plan everything; others will just gonzo in and hope for the best. Most tables are a mix. The cautious ones can make a four-hour adventure take all day and half the night. The gonzo ones will be done in an hour, either having beaten the module or TPKed themselves in the attempt. Dice and luck can also play a part. Some groups might by random chance sail through a trap, for example, and never even know it was there; while others might find it (or trigger it!) and then get stuck on it for half an hour or more. So all you can do is have a decent adventure prepared (which it sounds like you do) and hope for the best. :) Good luck! :) Lanefan [/QUOTE]
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