Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Convention Game Survival Tips
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarkB" data-source="post: 7458540" data-attributes="member: 40176"><p>If you can, run it with friends before you take it out on the road. Observe the pacing, see what ideas they come up with, get some feedback on how they feel about it.</p><p></p><p>Have a couple of extra pre-gens to spare, both for variety and as backups if someone manages to be particularly creative at getting their character into trouble in the first encounter.</p><p></p><p>Have some visual aids to hand, maybe images and names of major NPCs as you introduce them, and maps or landscape images for scene-setting. You don't need to go full battlemap, but you're going to be running for a bunch of people who don't know each other, some of whom may be pretty wiped out (either from travelling if it's the first day, or late nights if it isn't), in a noisy convention hall where they may not catch your every word. Anything they can grab onto in order to visualise the game is going to help keep their head in your setting.</p><p></p><p>Be prepared to respond if someone suddenly comes up with an out-of-left-field idea that circumvents a situation - or if they completely fail to puzzle their way out of what you thought was a straightforward set-up. If either you or they are becoming flummoxed by an unexpected turn of events and things are in danger of stalling, that's a good time to suggest a pee break, and come back to the table with a fresh perspective.</p><p></p><p>Ultimately, at a convention you can't pick your players. You hope that they all signed up because your game sounded really cool to them, but sometimes you'll get the ones who just put their name down because your game had a slot free and they didn't want to sit around doing nothing for four hours. Do your best to entertain them and deliver the experience they're looking for, but know that they're also responsible for their own fun, and you won't always click with everyone. If the majority of your players walked away smiling, or still talking about the game, take the win.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7458540, member: 40176"] If you can, run it with friends before you take it out on the road. Observe the pacing, see what ideas they come up with, get some feedback on how they feel about it. Have a couple of extra pre-gens to spare, both for variety and as backups if someone manages to be particularly creative at getting their character into trouble in the first encounter. Have some visual aids to hand, maybe images and names of major NPCs as you introduce them, and maps or landscape images for scene-setting. You don't need to go full battlemap, but you're going to be running for a bunch of people who don't know each other, some of whom may be pretty wiped out (either from travelling if it's the first day, or late nights if it isn't), in a noisy convention hall where they may not catch your every word. Anything they can grab onto in order to visualise the game is going to help keep their head in your setting. Be prepared to respond if someone suddenly comes up with an out-of-left-field idea that circumvents a situation - or if they completely fail to puzzle their way out of what you thought was a straightforward set-up. If either you or they are becoming flummoxed by an unexpected turn of events and things are in danger of stalling, that's a good time to suggest a pee break, and come back to the table with a fresh perspective. Ultimately, at a convention you can't pick your players. You hope that they all signed up because your game sounded really cool to them, but sometimes you'll get the ones who just put their name down because your game had a slot free and they didn't want to sit around doing nothing for four hours. Do your best to entertain them and deliver the experience they're looking for, but know that they're also responsible for their own fun, and you won't always click with everyone. If the majority of your players walked away smiling, or still talking about the game, take the win. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Convention Game Survival Tips
Top