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<blockquote data-quote="Blue" data-source="post: 7752317" data-attributes="member: 20564"><p>Yeah, common.</p><p></p><p>Often would have a in-character one-on-one in person, over the phone, or via email outside of a session as well as in-session.</p><p></p><p>This is the outgrowth of making interesting characters and having real interactions between them. </p><p></p><p>Had one session I ran a few years back where the two characters of the first watch wanted to have a private discussion, and so did the two on second watch, and the two on third watch decided to do the same and the session broke up into three one-on-ones that lasted the entire evening. No plot was moved, no combat, but a refreshing change of pace for all the players.</p><p></p><p>When you get a party where the characters live instead of just adventure you get these things. Rivalries and romance, drama (character, not player), goals and meaning, friendships and sacrifice.</p></blockquote><p></p>
[QUOTE="Blue, post: 7752317, member: 20564"] Yeah, common. Often would have a in-character one-on-one in person, over the phone, or via email outside of a session as well as in-session. This is the outgrowth of making interesting characters and having real interactions between them. Had one session I ran a few years back where the two characters of the first watch wanted to have a private discussion, and so did the two on second watch, and the two on third watch decided to do the same and the session broke up into three one-on-ones that lasted the entire evening. No plot was moved, no combat, but a refreshing change of pace for all the players. When you get a party where the characters live instead of just adventure you get these things. Rivalries and romance, drama (character, not player), goals and meaning, friendships and sacrifice. [/QUOTE]
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