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<blockquote data-quote="Koloth" data-source="post: 7752340" data-attributes="member: 6706231"><p>This approach brings a lot of realism to a game. In real life, you don't spend every second of every day with the same set of people. Even military units go on leave. Perfectly normal for folks to spend time in subset groups of the normal adventuring party or even with a group that has none of the other party members in it.</p><p></p><p>The times groups I play in did it, the communications were usually email. </p><p></p><p>Not a bad game mechanic to allow one or two <em>Players</em> to game with a 2nd group using characters from the first group's game. The GM would have to consider how to handle possible XP and Loot differences between the ones who play and those that don't. Useful to avoid having to create a 2nd set of characters that might only see a few sessions until the first group resumes a normal play schedule.</p></blockquote><p></p>
[QUOTE="Koloth, post: 7752340, member: 6706231"] This approach brings a lot of realism to a game. In real life, you don't spend every second of every day with the same set of people. Even military units go on leave. Perfectly normal for folks to spend time in subset groups of the normal adventuring party or even with a group that has none of the other party members in it. The times groups I play in did it, the communications were usually email. Not a bad game mechanic to allow one or two [I]Players[/I] to game with a 2nd group using characters from the first group's game. The GM would have to consider how to handle possible XP and Loot differences between the ones who play and those that don't. Useful to avoid having to create a 2nd set of characters that might only see a few sessions until the first group resumes a normal play schedule. [/QUOTE]
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