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Conversation with NPCs turns into combat
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7177697" data-attributes="member: 6787650"><p>One of the nice things about running a concurrent initiative variant is that questions like this one become simple. In my case, the answer is: "if the PCs haven't declared another action, such as Readying a spell of their own, then their action is implicitly Delay, which means they automatically lose initiative but get to declare an action after Tidal Wave is resolved." They do not lose a turn, they just go second this round. If they have declared a readied action, and an NPC has too, there may be an initiative contest to see whose readied action gets resolved first.</p><p></p><p>If the PCs attack an NPC in the middle of a conversation, the exact same rules apply. Everyone who didn't just act still gets a turn, unless they were completely surprised. E.g. if your grandmother suddenly attacked you with a meat cleaver, or if you were reading in a library and werewolves jumped out of the bookshelves and attacked you, you would be psychologically surprised and unready for combat ("code white") and not get to act on round 1. This will not happen when conversing with NPCs known to be dangerous.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7177697, member: 6787650"] One of the nice things about running a concurrent initiative variant is that questions like this one become simple. In my case, the answer is: "if the PCs haven't declared another action, such as Readying a spell of their own, then their action is implicitly Delay, which means they automatically lose initiative but get to declare an action after Tidal Wave is resolved." They do not lose a turn, they just go second this round. If they have declared a readied action, and an NPC has too, there may be an initiative contest to see whose readied action gets resolved first. If the PCs attack an NPC in the middle of a conversation, the exact same rules apply. Everyone who didn't just act still gets a turn, unless they were completely surprised. E.g. if your grandmother suddenly attacked you with a meat cleaver, or if you were reading in a library and werewolves jumped out of the bookshelves and attacked you, you would be psychologically surprised and unready for combat ("code white") and not get to act on round 1. This will not happen when conversing with NPCs known to be dangerous. [/QUOTE]
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