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<blockquote data-quote="MostlyHarmless42" data-source="post: 7178634" data-attributes="member: 6845520"><p>To each their own then. It tends to work for my games, partially because my players are aware that one lost turn in combat isn't the end of the world, and partially because my group is the sort that tends to avoid combat like the plague. They find the actual sword swinging bit to be quite tedious and much prefer the social and exploration pillars of the game. We certainly have fun in conbat, but I do the best I can to make things cinematic and don't sweat much on the rules of the game so much. </p><p></p><p>My players have also gotten both quite good at justifying their actions if they strike first and in practice I would argue it rewards the players who roll well much of the time, as it let's them feel a bit of a quick drawing gunslinger vibe. I've a rogue who wields crossbows with the observant feat who really enjoys basically being immune to being ambushed quite a lot who enjoys this sort of ruling as well, especially when the vast majority of combats do allow them to act. Hell, I had him take down a mage with a lucky sneak attack crit before they even finished their spell once and thus avoid the entire combat entirely. Some gms would cry that is anticlimatic, I merely roll with it and reward the player for his "quick thinking".</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7178634, member: 6845520"] To each their own then. It tends to work for my games, partially because my players are aware that one lost turn in combat isn't the end of the world, and partially because my group is the sort that tends to avoid combat like the plague. They find the actual sword swinging bit to be quite tedious and much prefer the social and exploration pillars of the game. We certainly have fun in conbat, but I do the best I can to make things cinematic and don't sweat much on the rules of the game so much. My players have also gotten both quite good at justifying their actions if they strike first and in practice I would argue it rewards the players who roll well much of the time, as it let's them feel a bit of a quick drawing gunslinger vibe. I've a rogue who wields crossbows with the observant feat who really enjoys basically being immune to being ambushed quite a lot who enjoys this sort of ruling as well, especially when the vast majority of combats do allow them to act. Hell, I had him take down a mage with a lucky sneak attack crit before they even finished their spell once and thus avoid the entire combat entirely. Some gms would cry that is anticlimatic, I merely roll with it and reward the player for his "quick thinking". [/QUOTE]
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