Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Conversation with NPCs turns into combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7179280" data-attributes="member: 6787650"><p>Well then, either you are abusing 5E jargon by using some special meaning of "surprise" (in 5E, surprise = cannot act during the first round, cannot take reactions until after your first turn has passed), or you misunderstand me after all. Why muddy the issue by using 5E jargon wrong? It only obscures your actual opinion.</p><p></p><p>In any case, the thing you say you suspect ought to happen, doesn't. Far from players being eager to end conversation in favor of starting combat, sometimes they will in fact <em>initiate</em> conversations in combat instead of striking. (Especially if they are losing. : ) )</p><p></p><p></p><p></p><p>No, you should not presume readied actions which the players have not declared. For one thing, you might presume a different action or trigger than that which the player wishes to occur. For another thing, on the NPC's part, it tends to aggravate the other party to no real gain when they see you're obviously on hair-trigger to cut their heads off or turn them into newts.</p><p></p><p>It's not like being the first one to deal 4d8 damage to the other side on the first round buys you any permanent advantage. Under cyclic initiative, yes, it would buy you an extra action, which is like a free Action Surge--but that's just one of the odious properties of cyclic initiative. It doesn't happen that way in a concurrent initiative variant.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7179280, member: 6787650"] Well then, either you are abusing 5E jargon by using some special meaning of "surprise" (in 5E, surprise = cannot act during the first round, cannot take reactions until after your first turn has passed), or you misunderstand me after all. Why muddy the issue by using 5E jargon wrong? It only obscures your actual opinion. In any case, the thing you say you suspect ought to happen, doesn't. Far from players being eager to end conversation in favor of starting combat, sometimes they will in fact [I]initiate[/I] conversations in combat instead of striking. (Especially if they are losing. : ) ) No, you should not presume readied actions which the players have not declared. For one thing, you might presume a different action or trigger than that which the player wishes to occur. For another thing, on the NPC's part, it tends to aggravate the other party to no real gain when they see you're obviously on hair-trigger to cut their heads off or turn them into newts. It's not like being the first one to deal 4d8 damage to the other side on the first round buys you any permanent advantage. Under cyclic initiative, yes, it would buy you an extra action, which is like a free Action Surge--but that's just one of the odious properties of cyclic initiative. It doesn't happen that way in a concurrent initiative variant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Conversation with NPCs turns into combat
Top