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<blockquote data-quote="Baka no Hentai" data-source="post: 4129046" data-attributes="member: 62883"><p>What I'm planning is some retconning of my homebrew campaign world to match some of the new elements that I would like to introduce from 4E (for example, tieflings and dragonborn are not in my world at all, but some of the stuff WOTC has released has inspired me to add them in my own particular way) and retconning the "story-thus-far" of the current campaign I'm running. This will be fairly easy to do for me, as my group is only a few adventures into my campaign.</p><p></p><p>As far as PC's are concerned, I am giving them the option to stick with their current class/race if it is available, or to switch to a new one if they would like to try out one of the new classes (or if they'd simply like to try something different.) Our shared assumption will be that this group of PC's were there all along as far as the campaign story goes. In fact, I even plan to use our "Introduction to 4E" playtests as an excuse to relive memorable battles and challenges in my campaign with the new PC group makeup... so in a way they will get to experience what it would have been like had they played that group since the first adventure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I can see how DMs in very advanced campaigns might be tempted to just start over though, I would hate to try to convert a bunch of level 10+ PCs and NPCs...</p><p></p><p></p><p>Edit: One clarification I'd like to make, when I say that a player can stick with their current character, I mean that they can have a PC with the same Race, class, level, base stats, and background as their current character... everything else will have to be built from the ground up, and I will be re-assigning equipment where it is necessary.</p></blockquote><p></p>
[QUOTE="Baka no Hentai, post: 4129046, member: 62883"] What I'm planning is some retconning of my homebrew campaign world to match some of the new elements that I would like to introduce from 4E (for example, tieflings and dragonborn are not in my world at all, but some of the stuff WOTC has released has inspired me to add them in my own particular way) and retconning the "story-thus-far" of the current campaign I'm running. This will be fairly easy to do for me, as my group is only a few adventures into my campaign. As far as PC's are concerned, I am giving them the option to stick with their current class/race if it is available, or to switch to a new one if they would like to try out one of the new classes (or if they'd simply like to try something different.) Our shared assumption will be that this group of PC's were there all along as far as the campaign story goes. In fact, I even plan to use our "Introduction to 4E" playtests as an excuse to relive memorable battles and challenges in my campaign with the new PC group makeup... so in a way they will get to experience what it would have been like had they played that group since the first adventure. :) I can see how DMs in very advanced campaigns might be tempted to just start over though, I would hate to try to convert a bunch of level 10+ PCs and NPCs... Edit: One clarification I'd like to make, when I say that a player can stick with their current character, I mean that they can have a PC with the same Race, class, level, base stats, and background as their current character... everything else will have to be built from the ground up, and I will be re-assigning equipment where it is necessary. [/QUOTE]
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