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Conversion Diary (Eyes of the Lich Queen)
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<blockquote data-quote="Jhaelen" data-source="post: 5818313" data-attributes="member: 46713"><p>A while ago I started looking for a good follow-up adventure for my 4e Eberron group. We had started with "Ashen Crown" and are currently in the middle of "Heart of the Forbidden Forge" (from Dungeon #167). In the beginning I had six players, then a seventh player joined, and it looks like two will drop out in the near future.</p><p></p><p>So I'm looking for an adventure for a party of five level six pcs.</p><p></p><p>My first idea was converting the "Return to Castle Ravenloft" 3e module for a fun change of setting but then got worried that my players might not appreciate being removed from the Eberron setting for a long period of time.</p><p></p><p>Then I thought about converting "The Red Hand of Doom" and placing it near New Cyre / Darguun. However, after looking over the encounters the 4e equivalents of monsters didn't really seem to fit the level range I had in mind.</p><p></p><p>This lead me to look at "Eyes of the Lich Queen" and that seemed to be a much better fit (at least for the first three parts). I had initially dismissed it as being too much of a railroad, but after rereading the adventure, I think it should be possible to modify it to be a bit more open and give the pcs some meaningful choices. Particularly Part II looks promising.</p><p></p><p>Since I happened to have a bit of time on my hands I looked over the original encounters and made a (preliminary) conversion. This was also the first time I used the online Monster Builder to get a feeling what it could and what it couldn't do.</p><p></p><p>Since this is my first conversion attempt of a 3e module and also my first attempts at adjusting 4e monsters in more ways than adding/subtracting levels and correcting damage expressions I thought it might be interesting to share what I've been doing.</p><p></p><p>Would anyone be interested in that?</p><p></p><p>I've attached the encounter overview I used as a starting point for my conversion to give you a first impression.</p><p></p><p>What I would mostly be interested in is a bit of feedback on specific encounters and the more involved monster customization, particularly the Solo ones which I found difficult to design.</p><p></p><p>Speaking of Solo monsters: In my campaign I treat Solos as the equivalent of four standard monsters rather than the official five since I believe that is a more accurate representation of the challenge they represent.</p><p></p><p>I would also like to note that I don't actually give out or track xp. For this adventure this means the pcs will a gain a level after concluding each part no matter how they do so, or how many encounters they happen to have or avoid. Achieving a part's goals is all that really matters.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5818313, member: 46713"] A while ago I started looking for a good follow-up adventure for my 4e Eberron group. We had started with "Ashen Crown" and are currently in the middle of "Heart of the Forbidden Forge" (from Dungeon #167). In the beginning I had six players, then a seventh player joined, and it looks like two will drop out in the near future. So I'm looking for an adventure for a party of five level six pcs. My first idea was converting the "Return to Castle Ravenloft" 3e module for a fun change of setting but then got worried that my players might not appreciate being removed from the Eberron setting for a long period of time. Then I thought about converting "The Red Hand of Doom" and placing it near New Cyre / Darguun. However, after looking over the encounters the 4e equivalents of monsters didn't really seem to fit the level range I had in mind. This lead me to look at "Eyes of the Lich Queen" and that seemed to be a much better fit (at least for the first three parts). I had initially dismissed it as being too much of a railroad, but after rereading the adventure, I think it should be possible to modify it to be a bit more open and give the pcs some meaningful choices. Particularly Part II looks promising. Since I happened to have a bit of time on my hands I looked over the original encounters and made a (preliminary) conversion. This was also the first time I used the online Monster Builder to get a feeling what it could and what it couldn't do. Since this is my first conversion attempt of a 3e module and also my first attempts at adjusting 4e monsters in more ways than adding/subtracting levels and correcting damage expressions I thought it might be interesting to share what I've been doing. Would anyone be interested in that? I've attached the encounter overview I used as a starting point for my conversion to give you a first impression. What I would mostly be interested in is a bit of feedback on specific encounters and the more involved monster customization, particularly the Solo ones which I found difficult to design. Speaking of Solo monsters: In my campaign I treat Solos as the equivalent of four standard monsters rather than the official five since I believe that is a more accurate representation of the challenge they represent. I would also like to note that I don't actually give out or track xp. For this adventure this means the pcs will a gain a level after concluding each part no matter how they do so, or how many encounters they happen to have or avoid. Achieving a part's goals is all that really matters. [/QUOTE]
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