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Conversion: Fantasy Rules into Star Frontiers
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<blockquote data-quote="smootrk" data-source="post: 3497720" data-attributes="member: 28583"><p>While in a nostalgic mood (initiated in part by recent events), I looked up my Star Frontiers material. After a while I cam across this site: <a href="http://www.starfrontiersman.com" target="_blank">www.starfrontiersman.com</a> and I became even more excited about revisiting the universe of Star Frontiers. The site has most of the SF materials remastered into new pdf's (a great improvement over the common html conversions that are out there).</p><p></p><p>While going over the stuff, I thought about how much I liked the simple yet elegant XP system and character improvement system (btw SF is classless and level-less) where the sparsely given xp are used to 'buy' skill improvements, stat improvements, and other types of development. </p><p></p><p>One area that I found a little weak, is the skill breakdown. Mind you, not the system itself, which I think is fine, but the breakdown and list of skills which I find a little too light. More skills and more differentiation would be better. Anyhow, the Zebulon treatment of skills changed the resolution system to something very poor (IMO). A houserule set of redesigned skills is in order.</p><p></p><p>Well, while thinking on how I might redesign the skills I had a flash of something interesting. I wonder if anyone has tried to develop a fantasy rule subset for Star Frontiers. Basically porting spells, dragons, priests, etc. to the rules used in Star Frontiers. Now this is the reverse of most of the thinking that typically appears here on ENWorld, as most want to port these interesting settings into the D20 system.</p><p></p><p>So, hardest of all, the magic system. How would you design a magic spell system in SF? Are there any developed rules like this already out there, hidden away in someone's files? Is there anyone out there with a similar endearment to Star Frontiers who might like to collaborate on that kind of endeavor?</p></blockquote><p></p>
[QUOTE="smootrk, post: 3497720, member: 28583"] While in a nostalgic mood (initiated in part by recent events), I looked up my Star Frontiers material. After a while I cam across this site: [url]www.starfrontiersman.com[/url] and I became even more excited about revisiting the universe of Star Frontiers. The site has most of the SF materials remastered into new pdf's (a great improvement over the common html conversions that are out there). While going over the stuff, I thought about how much I liked the simple yet elegant XP system and character improvement system (btw SF is classless and level-less) where the sparsely given xp are used to 'buy' skill improvements, stat improvements, and other types of development. One area that I found a little weak, is the skill breakdown. Mind you, not the system itself, which I think is fine, but the breakdown and list of skills which I find a little too light. More skills and more differentiation would be better. Anyhow, the Zebulon treatment of skills changed the resolution system to something very poor (IMO). A houserule set of redesigned skills is in order. Well, while thinking on how I might redesign the skills I had a flash of something interesting. I wonder if anyone has tried to develop a fantasy rule subset for Star Frontiers. Basically porting spells, dragons, priests, etc. to the rules used in Star Frontiers. Now this is the reverse of most of the thinking that typically appears here on ENWorld, as most want to port these interesting settings into the D20 system. So, hardest of all, the magic system. How would you design a magic spell system in SF? Are there any developed rules like this already out there, hidden away in someone's files? Is there anyone out there with a similar endearment to Star Frontiers who might like to collaborate on that kind of endeavor? [/QUOTE]
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