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Conversion: Fantasy Rules into Star Frontiers
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<blockquote data-quote="smootrk" data-source="post: 3531809" data-attributes="member: 28583"><p>I felt the same on this. Consider this finalized as INTUITION.</p><p>The Punching Score table was the inspiration for bonus points, simply to tie the system back to the basic rules for Alpha Dawn. Only applying the bonus once was the original plan. All the while I was under the impression that the system was developing too low-magic. Don't get me wrong, I prefer somewhat low magic, but it seemed like too few points... hence the application for every spell skill. I don't mind dropping this, as I think that actual play-testing will uncover whether there is a lack of.. or excess of Spell Points.</p><p>See above comment, it all depends how play-testing will pan out. I am of the opinion that points equal to how Punching Score is calculated is fine, even for low score folks. Again, I thought I was making this all too threadbare, but I am flexible to suggestions and how play-testing demonstrates.</p><p>I hear ya here. Then again, if a character wants to dedicate themselves to spell casting (instead of armor/weapons/other skills/etc) then why not, as he won't be swinging a sword or increasing STR/STA with those points either. Maybe the cost of increases can be negotiated to 1:2xp or 1:3xp or scaling somehow like first 10 'bought' spell points costs 1:1xp, next 10 costs 1:2xp, next 10 costs 1:3xp... etc.</p><p></p><p>Thanks for the input. Like I said in an earlier post, trying to think out all the ramifications of a magical system is daunting, but it seems to be coming together. I did not get much chance to work on it last night, but I will try again this evening.</p><p></p><p>As always, anyone can feel free to comment or make suggestions. It all helps.</p></blockquote><p></p>
[QUOTE="smootrk, post: 3531809, member: 28583"] I felt the same on this. Consider this finalized as INTUITION. The Punching Score table was the inspiration for bonus points, simply to tie the system back to the basic rules for Alpha Dawn. Only applying the bonus once was the original plan. All the while I was under the impression that the system was developing too low-magic. Don't get me wrong, I prefer somewhat low magic, but it seemed like too few points... hence the application for every spell skill. I don't mind dropping this, as I think that actual play-testing will uncover whether there is a lack of.. or excess of Spell Points. See above comment, it all depends how play-testing will pan out. I am of the opinion that points equal to how Punching Score is calculated is fine, even for low score folks. Again, I thought I was making this all too threadbare, but I am flexible to suggestions and how play-testing demonstrates. I hear ya here. Then again, if a character wants to dedicate themselves to spell casting (instead of armor/weapons/other skills/etc) then why not, as he won't be swinging a sword or increasing STR/STA with those points either. Maybe the cost of increases can be negotiated to 1:2xp or 1:3xp or scaling somehow like first 10 'bought' spell points costs 1:1xp, next 10 costs 1:2xp, next 10 costs 1:3xp... etc. Thanks for the input. Like I said in an earlier post, trying to think out all the ramifications of a magical system is daunting, but it seems to be coming together. I did not get much chance to work on it last night, but I will try again this evening. As always, anyone can feel free to comment or make suggestions. It all helps. [/QUOTE]
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