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<blockquote data-quote="CleanCutRogue" data-source="post: 3539144" data-attributes="member: 51922"><p><strong>Shadow Magic Spell Skill</strong> - Shadow magic spell skill deals with the generation, depletion, and manipulation of the stuff of shadow. A character who toys with the magic of shadow is often referred to as a shadowmancer or shade.</p><p></p><p><strong>Level 1, Shadowshape</strong></p><p>- Casting Time - 10 minutes</p><p>- Range - Self or Touch</p><p>- Cost to Cast - 1 spell points per day</p><p>- Effect - When cast on the caster or a willing target, the caster may specifically describe the way in which the recipient's shadow is cast for the rest of the day. For example: a shadowmancer may wish to have his shadow appear to have horns and bat wings. For the rest of the day, his shadow will look like it should but will include horns and wings. The shadow appears as would a normal shadow. If cast on an unwilling target (unlikely considering the casting time), that target may make a LOG avoidance roll to resist the effects with a penalty equal to 10% per level of the caster. Note that once a shadow is so shaped, the caster may continue to fuel the effect by spending 1 spell point per day.</p><p></p><p><strong>Level 2, Shadow Play</strong></p><p>- Casting Time - 1 turn, immediately available at the end of the turn.</p><p>- Range - 10' per level</p><p>- Cost to Cast - 2 spell points per minute.</p><p>- Effect - When this spell is cast, the shadowmancer will be able to manipulate shadows to entertain or intimidate. They cannot use this to create the shadow, but they can move the shadows around and change their shapes. The shadows have no physical force, of course, but can certainly strike fear into someone when controlled creatively. The shadows cannot be moved beyond the range of this spell.</p><p></p><p><strong>Level 3, Darkness/Light </strong></p><p>- Casting Time – 1 turn, immediately available at the end of the turn.</p><p>- Range – Touch 1 object or 1 area.</p><p>- Cost to Cast – 3 spell point per 10 minutes.</p><p>- Effect – Creates a 20' radius sphere of light or darkness (decided upon at the time of casting). If cast on an item, the effect is portable. The light/darkness source creates no heat or cold. It can be as dark as complete darkness or as bright as strong torchlight. Magical darkness or light supersedes any natural light or darkness, including that created by fire.</p><p></p><p><strong>Level 4, Cloak of Shadow</strong></p><p>- Casting Time - 1 turn, immediately available at the end of the turn.</p><p>- Range - Self</p><p>- Cost to Cast - 4 spell points per 10 minutes</p><p>- Effect - Draws darkness around the caster, and drapes on him like a lowing living animated cloak. It conceals the position of his limbs and body and helps conceal him. In game terms, all attacks have a 25% chance to miss even if their hit roll was successful. This doesn't apply to attacks which damage an area. The wearer gets a bonus of +25% to any stealth rolls involving hiding in darkness, providing there is any sufficient amount of darkness present in which to hide.</p><p></p><p><strong>Level 5, Shadow Creature</strong></p><p>- Casting Time - 10 minutes</p><p>- Range - Touch 1 shadow</p><p>- Cost to Cast - 5 spell points per hour</p><p>- Effect - The caster spends the casting time using his hands to shape his own shadow, slowly shaping it as desired and giving it physical form. At the end of the casting, the eyes of the shadow suddenly open with a very dim light (eyes of dusk). The creature is given sentience by the summoned essence of an extra planar being. While formed, the shadow will follow the orders of the caster. It understands and can speak any language the caster also knows. The shadow is only partially physical and cannot lift much weight, but can act as an excellent spy. The Shadow has the following statistics:</p><p></p><p>[CODE]</p><p>STR/STA - 10/10 Racial Abilities:</p><p>DEX/RS - 80/80 Remain Unseen 50%</p><p>INT/LOG - 45/45 Fly 100 meters per turn</p><p>PER/LDR - na Travel through walls up to 1 meter thick</p><p>IM/PS - +8/+1 See in even complete darkness</p><p>[/CODE]</p><p></p><p><strong>Level 6, Shadow Walk</strong></p><p>- Casting Time - 1 turn, immediately available at the end of the turn.</p><p>- Range - 1km or 10km (see effect)</p><p>- Cost to Cast - 6 spell points</p><p>- Effect - The caster steps into his own shadow, and can step out of any shadow within range of the spell. The destination must be known at least generally (at least by description). If the destination is known intimately (like the caster's own home), the range can be up to 10km.</p></blockquote><p></p>
[QUOTE="CleanCutRogue, post: 3539144, member: 51922"] [B]Shadow Magic Spell Skill[/B] - Shadow magic spell skill deals with the generation, depletion, and manipulation of the stuff of shadow. A character who toys with the magic of shadow is often referred to as a shadowmancer or shade. [B]Level 1, Shadowshape[/B] - Casting Time - 10 minutes - Range - Self or Touch - Cost to Cast - 1 spell points per day - Effect - When cast on the caster or a willing target, the caster may specifically describe the way in which the recipient's shadow is cast for the rest of the day. For example: a shadowmancer may wish to have his shadow appear to have horns and bat wings. For the rest of the day, his shadow will look like it should but will include horns and wings. The shadow appears as would a normal shadow. If cast on an unwilling target (unlikely considering the casting time), that target may make a LOG avoidance roll to resist the effects with a penalty equal to 10% per level of the caster. Note that once a shadow is so shaped, the caster may continue to fuel the effect by spending 1 spell point per day. [B]Level 2, Shadow Play[/B] - Casting Time - 1 turn, immediately available at the end of the turn. - Range - 10' per level - Cost to Cast - 2 spell points per minute. - Effect - When this spell is cast, the shadowmancer will be able to manipulate shadows to entertain or intimidate. They cannot use this to create the shadow, but they can move the shadows around and change their shapes. The shadows have no physical force, of course, but can certainly strike fear into someone when controlled creatively. The shadows cannot be moved beyond the range of this spell. [B]Level 3, Darkness/Light [/B] - Casting Time – 1 turn, immediately available at the end of the turn. - Range – Touch 1 object or 1 area. - Cost to Cast – 3 spell point per 10 minutes. - Effect – Creates a 20' radius sphere of light or darkness (decided upon at the time of casting). If cast on an item, the effect is portable. The light/darkness source creates no heat or cold. It can be as dark as complete darkness or as bright as strong torchlight. Magical darkness or light supersedes any natural light or darkness, including that created by fire. [B]Level 4, Cloak of Shadow[/B] - Casting Time - 1 turn, immediately available at the end of the turn. - Range - Self - Cost to Cast - 4 spell points per 10 minutes - Effect - Draws darkness around the caster, and drapes on him like a lowing living animated cloak. It conceals the position of his limbs and body and helps conceal him. In game terms, all attacks have a 25% chance to miss even if their hit roll was successful. This doesn't apply to attacks which damage an area. The wearer gets a bonus of +25% to any stealth rolls involving hiding in darkness, providing there is any sufficient amount of darkness present in which to hide. [B]Level 5, Shadow Creature[/B] - Casting Time - 10 minutes - Range - Touch 1 shadow - Cost to Cast - 5 spell points per hour - Effect - The caster spends the casting time using his hands to shape his own shadow, slowly shaping it as desired and giving it physical form. At the end of the casting, the eyes of the shadow suddenly open with a very dim light (eyes of dusk). The creature is given sentience by the summoned essence of an extra planar being. While formed, the shadow will follow the orders of the caster. It understands and can speak any language the caster also knows. The shadow is only partially physical and cannot lift much weight, but can act as an excellent spy. The Shadow has the following statistics: [CODE] STR/STA - 10/10 Racial Abilities: DEX/RS - 80/80 Remain Unseen 50% INT/LOG - 45/45 Fly 100 meters per turn PER/LDR - na Travel through walls up to 1 meter thick IM/PS - +8/+1 See in even complete darkness [/CODE] [B]Level 6, Shadow Walk[/B] - Casting Time - 1 turn, immediately available at the end of the turn. - Range - 1km or 10km (see effect) - Cost to Cast - 6 spell points - Effect - The caster steps into his own shadow, and can step out of any shadow within range of the spell. The destination must be known at least generally (at least by description). If the destination is known intimately (like the caster's own home), the range can be up to 10km. [/QUOTE]
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