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Conversion: Fantasy Rules into Star Frontiers
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<blockquote data-quote="Mycanid" data-source="post: 3643969" data-attributes="member: 40370"><p>Just a few random thoughts here....</p><p></p><p></p><p></p><p>One of the things I actually LIKED about SF WAS the armor system. Simply b/c it made sense to me that armor and force shields and such cannot last for ever - especially with lasers and big explosions and such smacking into them....</p><p></p><p>What is the ... err ... "logic" behind a "random armor protection roll"? And what are the plusses and minuses to such a thing?</p><p></p><p></p><p></p><p>Only problem with this would be an inherent diversion AWAY from using magic. Usually weapons don't particularly explode in your hands, so why should magic?</p><p></p><p>UNLESS it could be used as a variant for rarer types of the arcane, just as "explosive equipment checks" would (to me) make sense if one is fiddling with technology made, say, by sentient gaseous beings or such like - really far out or rare stuff someone would have no clue even where to begin to appraise or understand it.</p><p></p><p>They used a similar "explosive equipment checks" both in the early DnD module S3 and early Gamma World rules, if I remember correctly....</p></blockquote><p></p>
[QUOTE="Mycanid, post: 3643969, member: 40370"] Just a few random thoughts here.... One of the things I actually LIKED about SF WAS the armor system. Simply b/c it made sense to me that armor and force shields and such cannot last for ever - especially with lasers and big explosions and such smacking into them.... What is the ... err ... "logic" behind a "random armor protection roll"? And what are the plusses and minuses to such a thing? Only problem with this would be an inherent diversion AWAY from using magic. Usually weapons don't particularly explode in your hands, so why should magic? UNLESS it could be used as a variant for rarer types of the arcane, just as "explosive equipment checks" would (to me) make sense if one is fiddling with technology made, say, by sentient gaseous beings or such like - really far out or rare stuff someone would have no clue even where to begin to appraise or understand it. They used a similar "explosive equipment checks" both in the early DnD module S3 and early Gamma World rules, if I remember correctly.... [/QUOTE]
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