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<blockquote data-quote="Seravin" data-source="post: 1225291" data-attributes="member: 6783"><p>1. The conversion should be done as exactly as possible for race, class, level, and magic. </p><p>If the module calls for 20 orcs - put them in. It sounds harsh, but it allows a DM to more easily customize the conversion for his/her own game. If you were to lower the encounter strength for your group, it may make unsuitable for someone else's group down the line.</p><p><em><edit: using only the SRD of course. For monsters not in the SRD you may list it's name, class, level, hit points, source book and page number.></em></p><p></p><p>2. Absolutely correct. Fluff text isn't allowed, however I believe conversion notes are certainly accpetable (for example an encounter says these are 'elite fire giants' so you gave them the elite stat array before building).</p><p></p><p>3. Note that if a 3E party plays most 1e/2e modules as-is, two things occur. The first is that the party has some ugly encounters up front. The second is that the level faster than you'd believe until they eventually plateau out and have a hard time earning any experience points.</p><p>Leopold and I are doing a Night Below conversion right now, and that's pretty much how it played out. Once the characters found their legs, they ended up 3-4 levels over the recommended level before two thirds of the module was done.</p><p></p><p>4. Finally, go to the <a href="http://enworld.cyberstreet.com/news/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=7" target="_blank">conversion library</a> and check out the documents there. They have some rules and an interpretation of our duties under the OGL.</p></blockquote><p></p>
[QUOTE="Seravin, post: 1225291, member: 6783"] 1. The conversion should be done as exactly as possible for race, class, level, and magic. If the module calls for 20 orcs - put them in. It sounds harsh, but it allows a DM to more easily customize the conversion for his/her own game. If you were to lower the encounter strength for your group, it may make unsuitable for someone else's group down the line. [I]<edit: using only the SRD of course. For monsters not in the SRD you may list it's name, class, level, hit points, source book and page number.>[/I] 2. Absolutely correct. Fluff text isn't allowed, however I believe conversion notes are certainly accpetable (for example an encounter says these are 'elite fire giants' so you gave them the elite stat array before building). 3. Note that if a 3E party plays most 1e/2e modules as-is, two things occur. The first is that the party has some ugly encounters up front. The second is that the level faster than you'd believe until they eventually plateau out and have a hard time earning any experience points. Leopold and I are doing a Night Below conversion right now, and that's pretty much how it played out. Once the characters found their legs, they ended up 3-4 levels over the recommended level before two thirds of the module was done. 4. Finally, go to the [URL=http://enworld.cyberstreet.com/news/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=7]conversion library[/URL] and check out the documents there. They have some rules and an interpretation of our duties under the OGL. [/QUOTE]
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