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conversion, magic fighting falconers.
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<blockquote data-quote="noretoc" data-source="post: 195410" data-attributes="member: 1276"><p>In my 2nd edition Game I had a class called KAzar. They were barbarians who grew up sharing an island with evil priests. When transfering them over, I thought the best way is have them be a race. LEt em know what you think of this for balance. I am shooting for ecl +0</p><p>in 2nd edit I gave them some low magic resistance. 5% +5%/3 levels. I was figuring giving them SR of 10+1/lvl (I know it isnt low, but since taking away random chance, with a low SR like 4 or 5, any wiz is gonna be able to get past that.) The bad thing is they have to swear off all magic that is obivous. If someone gives then a +2 sword, it's ok, but a +2 flaming sowrd or potions or anything else that has an obvious efffect they can not use. </p><p>They also have a taboo with women. They are forbidden to harm them, so I figured a -2 when ever making attacks against them. </p><p>Last, they are trained falcolners. Each one starts with a trained falcoln. </p><p>Another route I was thinking was bonus to saves instead. I don't want them to be able to detect magic or anything like that (I don't want anything as big as the class in master of the wild (can't think of the name) that forsakes magic). I just want some sturdy barbarians, who have a knack for being resistant to magic, and have taboos against it.</p><p></p><p>Any ideas welcome.</p></blockquote><p></p>
[QUOTE="noretoc, post: 195410, member: 1276"] In my 2nd edition Game I had a class called KAzar. They were barbarians who grew up sharing an island with evil priests. When transfering them over, I thought the best way is have them be a race. LEt em know what you think of this for balance. I am shooting for ecl +0 in 2nd edit I gave them some low magic resistance. 5% +5%/3 levels. I was figuring giving them SR of 10+1/lvl (I know it isnt low, but since taking away random chance, with a low SR like 4 or 5, any wiz is gonna be able to get past that.) The bad thing is they have to swear off all magic that is obivous. If someone gives then a +2 sword, it's ok, but a +2 flaming sowrd or potions or anything else that has an obvious efffect they can not use. They also have a taboo with women. They are forbidden to harm them, so I figured a -2 when ever making attacks against them. Last, they are trained falcolners. Each one starts with a trained falcoln. Another route I was thinking was bonus to saves instead. I don't want them to be able to detect magic or anything like that (I don't want anything as big as the class in master of the wild (can't think of the name) that forsakes magic). I just want some sturdy barbarians, who have a knack for being resistant to magic, and have taboos against it. Any ideas welcome. [/QUOTE]
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