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<blockquote data-quote="Lackhand" data-source="post: 4062808" data-attributes="member: 36160"><p>Hey look, statement of impossibility, rhetorical question, refutation of impossibility.</p><p></p><p>Not a designer or a playtester.</p><p><strong>Finger of Nerfing</strong> <em>(Death, Mind-Affecting, Pineapple)</em></p><p><em>Wizard 17 wand power-word</em></p><p>Make an intelligence attack against the fortitude of a single living foe. If you miss, deal 1d8 points of necrotic nerf damage against that foe. If you hit, deal 3d8 points of necrotic damage to the foe. That foe is now 'nerfed'. He takes 15 points of necrotic nerf damage at the beginning of each round. He may make a save to (permanently) reduce this damage by 5; thus, it takes 3 successful saves to remove this effect entirely.</p><p></p><p></p><p>See? A bit of damage now, a lot of damage later, and a save-or-die-soon that would be the pride of any necromancer. Similarly, consider (for those who absolutely have to just drop their foe in the foe's tracks):</p><p></p><p><strong>Tasha's Uncontrollable Hideous Death</strong> <em>(Save-Or-Die)</em></p><p><em>Wizard 21 wand at-will</em></p><p>Make an intelligence attack against the will of a single bloodied living foe with level 10 less than yours. If you hit, <em>kill them</em>.</p><p><em>DM Note: This is an unfair spell, thus the attached "Save-Or-Die" descriptor. While you can use this on your players, it's best used as a tool to build dread. You could also drop a red dragon on their heads, or amoebic dysentery in their meals at the inn. Frankly, this is a great spell for any wizard to have, because with it they can lord it over mooks.</em></p><p><em>Try to avoid making your players feel like mooks.</em></p></blockquote><p></p>
[QUOTE="Lackhand, post: 4062808, member: 36160"] Hey look, statement of impossibility, rhetorical question, refutation of impossibility. Not a designer or a playtester. [b]Finger of Nerfing[/b] [i](Death, Mind-Affecting, Pineapple)[/i] [i]Wizard 17 wand power-word[/i] Make an intelligence attack against the fortitude of a single living foe. If you miss, deal 1d8 points of necrotic nerf damage against that foe. If you hit, deal 3d8 points of necrotic damage to the foe. That foe is now 'nerfed'. He takes 15 points of necrotic nerf damage at the beginning of each round. He may make a save to (permanently) reduce this damage by 5; thus, it takes 3 successful saves to remove this effect entirely. See? A bit of damage now, a lot of damage later, and a save-or-die-soon that would be the pride of any necromancer. Similarly, consider (for those who absolutely have to just drop their foe in the foe's tracks): [b]Tasha's Uncontrollable Hideous Death[/b] [i](Save-Or-Die)[/i] [i]Wizard 21 wand at-will[/i] Make an intelligence attack against the will of a single bloodied living foe with level 10 less than yours. If you hit, [i]kill them[/i]. [i]DM Note: This is an unfair spell, thus the attached "Save-Or-Die" descriptor. While you can use this on your players, it's best used as a tool to build dread. You could also drop a red dragon on their heads, or amoebic dysentery in their meals at the inn. Frankly, this is a great spell for any wizard to have, because with it they can lord it over mooks. Try to avoid making your players feel like mooks.[/i] [/QUOTE]
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