Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Conversion of First Edition Weapon Attack Adjustment Table for Fifth Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 6631446" data-attributes="member: 6787503"><p>Thanks for your interest. I actually read your post earlier, before it was edited, but since I hate to post from my phone I waited until I got home. I don't know, of course, what Gygax was thinking when he compiled the original tables, but to address your concern I think the rationale has to do with there being a limit to a weapon's ability to bypass the added defense of certain armors or shield/armor combinations. In your unedited post you mentioned the halberd and the maul as examples of such weapons, in that they lose a +3 bonus they had against an opponent in full plate when that opponent dons a shield. Rather than the shield in this case effectively bumping the opponent's AC by five points, however, it should be thought of as hindering the ability of these heavy weapons to continue to break through defenses that are so resilient against lesser weapons.</p><p></p><p>Also, I should probably explain the size of the bonus. The original table had +1 for halberd v. plate which I converted to +3 based on the fact that a +1 attack bonus in first edition results from a 17 strength. Since the probability of rolling a 17 is the same across editions, my assumption is that the resulting modifiers can be regarded as equivalent. Thus in all cases but one, I have substituted in +3 where the original has +1. Of course this means that a 0 on the original chart is actually the equivalent of between -1 and +3 in fifth edition (a 0 modifier resulting from a strength score of 8-16 in first edition). I've opted to leave it as 0 except in a few places where adding a shield would actually make you easier to hit, in which case I've used the +1 instead to avoid that situation. With this in mind, however, wherever a 0 appears, a number between -1 and +3 could be substituted as you see fit.</p><p></p><p>Another note as regards your concerns is that while the halberd row is converted straight from the original chart, the maul as a weapon was not represented in first edition, so I used the lucerne hammer's numbers for the maul due to their both being two-handed bludgeoning weapons.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6631446, member: 6787503"] Thanks for your interest. I actually read your post earlier, before it was edited, but since I hate to post from my phone I waited until I got home. I don't know, of course, what Gygax was thinking when he compiled the original tables, but to address your concern I think the rationale has to do with there being a limit to a weapon's ability to bypass the added defense of certain armors or shield/armor combinations. In your unedited post you mentioned the halberd and the maul as examples of such weapons, in that they lose a +3 bonus they had against an opponent in full plate when that opponent dons a shield. Rather than the shield in this case effectively bumping the opponent's AC by five points, however, it should be thought of as hindering the ability of these heavy weapons to continue to break through defenses that are so resilient against lesser weapons. Also, I should probably explain the size of the bonus. The original table had +1 for halberd v. plate which I converted to +3 based on the fact that a +1 attack bonus in first edition results from a 17 strength. Since the probability of rolling a 17 is the same across editions, my assumption is that the resulting modifiers can be regarded as equivalent. Thus in all cases but one, I have substituted in +3 where the original has +1. Of course this means that a 0 on the original chart is actually the equivalent of between -1 and +3 in fifth edition (a 0 modifier resulting from a strength score of 8-16 in first edition). I've opted to leave it as 0 except in a few places where adding a shield would actually make you easier to hit, in which case I've used the +1 instead to avoid that situation. With this in mind, however, wherever a 0 appears, a number between -1 and +3 could be substituted as you see fit. Another note as regards your concerns is that while the halberd row is converted straight from the original chart, the maul as a weapon was not represented in first edition, so I used the lucerne hammer's numbers for the maul due to their both being two-handed bludgeoning weapons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Conversion of First Edition Weapon Attack Adjustment Table for Fifth Edition
Top