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Conversion: Protoss as a race
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<blockquote data-quote="evolved" data-source="post: 1510472" data-attributes="member: 17368"><p>Standard protoss traits : all protoss have these traits, except for the communion ability which dark templar lack</p><p></p><p>+2 str, +2 dex, -2 con</p><p>Protoss are powerful, graceful creatures but their bodies are not constructed to take heavy damage</p><p></p><p>Powerful Frame : Treated as a large creature for all purposes, except reach, space, hide, attack roll, and AC penalties. As the half giant ability of the same name</p><p>Protoss are tall, lanky, and powerful, also able to manipulate their bodies to a limited degree to gain the most of their size without suffering the drawbacks of a bulkier creature their height.</p><p></p><p>No mouth : Protoss do not have any orifices capable of ingestion so they must draw nutrients from the environment Psionically. A protoss must maintain psionic focus for at least 16 out of every 24 hours to get enough nutrition for that day.</p><p></p><p>Psionic meditation as a bonus feat at 1st level</p><p></p><p>Telepathy : Protoss cannot communicate verbally. They may use signal languages, or writing normally, but to communicate quickly they employ a one way telepathy that extends to 60 ft away from the Protoss. A protoss and another creature must still share a language to communicate effectively.</p><p></p><p>Immune to Sleep : Protoss do not sleep. Instead they must spend at least 8 hours Communing with other protoss via the link, or meditating if the character is a Dark Templar, either way this time also counts as time spent psionically focused for the no mouth ability.</p><p></p><p>Communion : When a non-Dark templar protoss rests it is actually communicating with all the other communing protoss. This allows them to exchange information no matter how distant. To contact a specific individual you must know that individual's name. You can communicate with multiple individuals at once. Aside from the skill bonuses/penalties incurred using this method of communication it is the same as talking to a person, protoss may attempt to tell as much or as little as they desire how much another understands is up to them as normal. While communicating this way Protoss have +2 diplomacy and -2 bluff. This ability stretches across the planes but not across cosmologies (incase that's an issue in your campaign)</p><p></p><p>Inborn powers : all protoss have some natural psionic abilities</p><p>At first level a Protoss has 3 natural power points, they gain 3 more at 5th level, an additional 5 at level 10, and 7 more at 15th. Each tribe learns a different list of powers at these levels unless the the protoss has a psionic manifesting class the DCs are cha based and the manifester level is their char level. If they have a manifesting class the powers are added at to that list of powers known (if the protoss has 2 or more Manifesting classes capable of manifesting the powers they are added to the list of whichever class has a higher manifester level)</p><p></p><p>Tribal traits : these are in addition to the traits above, a choice of tribes is made at character creation and cannot be changed afterward</p><p></p><p>Khalai</p><p></p><p>+2 int, -2 cha</p><p>cunning craftsmen the Khalai are used to dealing with machines, and tend to come off cold to others as a result.</p><p></p><p>+2 on any one craft skill chosen at first level (no changing)</p><p></p><p>Imprint stone as bonus feat at first level</p><p></p><p>Inborn powers :</p><p></p><p>lvl 1 : Minor Creation, Psionic</p><p>lvl 5 : Identify, Psionic</p><p>lvl 10 : Telekinetic Force</p><p>lvl 15 : Fabricate, Psionic</p><p></p><p>F.C - Shaper (or just Psion if you don't like to F.C. with subclasses)</p><p></p><p>Templar</p><p></p><p>-2 int, +2 wis</p><p>iron willed soldiers the Templar tend to leave most of the cerebral stuff to the Khalai and the Judicator</p><p></p><p>+2 intimidate</p><p></p><p>Speed of thought as bonus feat at first level</p><p></p><p>Inborn powers :</p><p></p><p>lvl 1 : Force Screen</p><p>lvl 5 : Lion's Charge, Psionic</p><p>lvl 10 : Vampiric Blade</p><p>lvl 15 : Weapon of energy</p><p></p><p>F.C. - Soul Knife</p><p></p><p>Judicator</p><p></p><p>+2 int, -2 wis</p><p>highly cerebral and well studied the Judicator have acute but fragile minds</p><p></p><p>+2 knowledge (Psionics)</p><p></p><p>Psionic Body as a bonus feat at 1st level</p><p></p><p>Inborn powers :</p><p></p><p>lvl 1 : Mind Link</p><p>lvl 5 : Read Thoughts</p><p>lvl 10 : Empathic Transfer, Hostile</p><p>lvl 15 : Dominate, Psionic</p><p></p><p>F.C. - Erudite (or Psion if you don't use Erudite)</p><p></p><p>Dark Templar</p><p></p><p>+2 wis</p><p>Dark Templar are cut off from the Link and have been forced to develop strong minds merely to survive</p><p></p><p>+2 move silently</p><p></p><p>Psionic Weapon as a bonus feat</p><p></p><p>No Communion ability, Dark Templar Meditate to rest</p><p></p><p>Inborn powers :</p><p></p><p>lvl 1 : Conceal Thoughts</p><p>lvl 5 : Prowess</p><p>lvl 10 : Escape Detection</p><p>lvl 15 : Truevenom Weapon</p><p></p><p>F.C. - Soul Knife</p><p></p><p>What do you think? This is a rough draft so pick it to pieces. The ECL is a big stumper? How much is that communion ability worth?</p></blockquote><p></p>
[QUOTE="evolved, post: 1510472, member: 17368"] Standard protoss traits : all protoss have these traits, except for the communion ability which dark templar lack +2 str, +2 dex, -2 con Protoss are powerful, graceful creatures but their bodies are not constructed to take heavy damage Powerful Frame : Treated as a large creature for all purposes, except reach, space, hide, attack roll, and AC penalties. As the half giant ability of the same name Protoss are tall, lanky, and powerful, also able to manipulate their bodies to a limited degree to gain the most of their size without suffering the drawbacks of a bulkier creature their height. No mouth : Protoss do not have any orifices capable of ingestion so they must draw nutrients from the environment Psionically. A protoss must maintain psionic focus for at least 16 out of every 24 hours to get enough nutrition for that day. Psionic meditation as a bonus feat at 1st level Telepathy : Protoss cannot communicate verbally. They may use signal languages, or writing normally, but to communicate quickly they employ a one way telepathy that extends to 60 ft away from the Protoss. A protoss and another creature must still share a language to communicate effectively. Immune to Sleep : Protoss do not sleep. Instead they must spend at least 8 hours Communing with other protoss via the link, or meditating if the character is a Dark Templar, either way this time also counts as time spent psionically focused for the no mouth ability. Communion : When a non-Dark templar protoss rests it is actually communicating with all the other communing protoss. This allows them to exchange information no matter how distant. To contact a specific individual you must know that individual's name. You can communicate with multiple individuals at once. Aside from the skill bonuses/penalties incurred using this method of communication it is the same as talking to a person, protoss may attempt to tell as much or as little as they desire how much another understands is up to them as normal. While communicating this way Protoss have +2 diplomacy and -2 bluff. This ability stretches across the planes but not across cosmologies (incase that's an issue in your campaign) Inborn powers : all protoss have some natural psionic abilities At first level a Protoss has 3 natural power points, they gain 3 more at 5th level, an additional 5 at level 10, and 7 more at 15th. Each tribe learns a different list of powers at these levels unless the the protoss has a psionic manifesting class the DCs are cha based and the manifester level is their char level. If they have a manifesting class the powers are added at to that list of powers known (if the protoss has 2 or more Manifesting classes capable of manifesting the powers they are added to the list of whichever class has a higher manifester level) Tribal traits : these are in addition to the traits above, a choice of tribes is made at character creation and cannot be changed afterward Khalai +2 int, -2 cha cunning craftsmen the Khalai are used to dealing with machines, and tend to come off cold to others as a result. +2 on any one craft skill chosen at first level (no changing) Imprint stone as bonus feat at first level Inborn powers : lvl 1 : Minor Creation, Psionic lvl 5 : Identify, Psionic lvl 10 : Telekinetic Force lvl 15 : Fabricate, Psionic F.C - Shaper (or just Psion if you don't like to F.C. with subclasses) Templar -2 int, +2 wis iron willed soldiers the Templar tend to leave most of the cerebral stuff to the Khalai and the Judicator +2 intimidate Speed of thought as bonus feat at first level Inborn powers : lvl 1 : Force Screen lvl 5 : Lion's Charge, Psionic lvl 10 : Vampiric Blade lvl 15 : Weapon of energy F.C. - Soul Knife Judicator +2 int, -2 wis highly cerebral and well studied the Judicator have acute but fragile minds +2 knowledge (Psionics) Psionic Body as a bonus feat at 1st level Inborn powers : lvl 1 : Mind Link lvl 5 : Read Thoughts lvl 10 : Empathic Transfer, Hostile lvl 15 : Dominate, Psionic F.C. - Erudite (or Psion if you don't use Erudite) Dark Templar +2 wis Dark Templar are cut off from the Link and have been forced to develop strong minds merely to survive +2 move silently Psionic Weapon as a bonus feat No Communion ability, Dark Templar Meditate to rest Inborn powers : lvl 1 : Conceal Thoughts lvl 5 : Prowess lvl 10 : Escape Detection lvl 15 : Truevenom Weapon F.C. - Soul Knife What do you think? This is a rough draft so pick it to pieces. The ECL is a big stumper? How much is that communion ability worth? [/QUOTE]
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