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Conversion: Protoss as a race
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<blockquote data-quote="evolved" data-source="post: 1519178" data-attributes="member: 17368"><p><strong>Thanks for the info now its Revision Time</strong></p><p></p><p>Standard protoss traits : all protoss have these traits, except for the communion ability which dark templar lack</p><p></p><p>+2 str</p><p>Protoss are powerful creatures with incredible muscular structure. </p><p></p><p>Powerful Frame : Treated as a large creature for all purposes, except reach, space, hide, attack roll, and AC penalties. As the half giant ability of the same name</p><p>Protoss are tall, lanky, and powerful, also able to manipulate their bodies to a limited degree to gain the most of their size without suffering the drawbacks of a bulkier creature their height.</p><p></p><p>No mouth : Protoss do not have any orifices capable of ingestion so they must draw nutrients from the environment Psionically. A protoss must maintain psionic focus for at least 16 out of every 24 hours to get enough nutrition for that day. Because of this they can't use magic or psionic items that require inigestion. </p><p></p><p>No Nose: The Protoss have no noses. This means that they can't smell anything. So a Troglodite's stench ablity is harmless to a Protoss. If a Protoss would gain the ablity to smell things this ablity is negated for the duration of the effect. The same goes for mouths.</p><p></p><p>Psionic meditation as a bonus feat at 1st level</p><p></p><p>Telepathy : Protoss cannot communicate verbally. They may use signal languages, or writing normally, but to communicate quickly they employ a one way telepathy that extends to 60 ft away from the Protoss. A protoss and another creature must still share a language to communicate effectively. </p><p></p><p>Immune to Sleep : Protoss do not sleep. Instead they must spend at least 8 hours Communing with other protoss via the link, or meditating if the character is a Dark Templar, either way this time also counts as time spent psionically focused for the no mouth ability.</p><p></p><p>Communion : When a non-Dark templar protoss rests it is actually communicating with all the other communing protoss. This allows them to exchange information no matter how distant. To contact a specific individual you must be familer with an individual to communion. You can communicate with multiple individuals at once. Using this method of communication it is the same as talking to a person, protoss may attempt to tell as much or as little as they desire how much another understands is up to them as normal. While communicating this way it takes for times as long to get information acrossed. </p><p></p><p>Inborn powers : All protoss have some natural psionic abilities. </p><p>At 1st-level a protoss has 3 natural power points, they gain 3 more at 5th level, an additional 5 at level 10, and 7 more at 15th. These power points are added to their total if they have any more from psionic manifesting classes. Each tribe learns a different list of powers at these levels, in addition to any they may learn through psionic manifesting classes. The DCs are Charisma-based and the manifester level is their character level.</p><p></p><p></p><p>Tribal traits : these are in addition to the traits above, a choice of tribes is made at character creation and cannot be changed afterward</p><p></p><p>Furinax tribe (Khalai caste) (technologists, weaponsmiths)</p><p></p><p>+2 int, -2 cha</p><p>cunning craftsmen the Khalai are used to dealing with machines, and tend to come off cold to others as a result.</p><p></p><p>+2 on any one craft skill chosen at first level (no changing)</p><p></p><p>Imprint stone as bonus feat at first level</p><p></p><p>Inborn powers :</p><p></p><p>lvl 1 : Minor Creation, Psionic</p><p>lvl 5 : Identify, Psionic</p><p>lvl 10 : Keen Edge, Psionic</p><p>lvl 15 : Fabricate, Psionic</p><p></p><p>F.C - Shaper (or just Psion if you don't like to F.C. with subclasses)</p><p></p><p>Furinax tribe (Khalai caste) (technologists, weaponsmiths)</p><p></p><p>-2 int, +2 wis</p><p>iron willed soldiers the Templar tend to leave most of the cerebral stuff to the Khalai and the Judicator</p><p></p><p>+2 intimidate</p><p></p><p>Iron Will as bonus feat at first level</p><p></p><p>Inborn powers :</p><p></p><p>lvl 1 : Mind Thrust</p><p>lvl 5 : Ego Whip</p><p>lvl 10 : False Sensory Input</p><p>lvl 15 : Death Urge</p><p></p><p>F.C. - Soul Knife</p><p></p><p>Auriga tribe (Templar caste) (protectors of the great fleet)</p><p></p><p>+2 Int, -2 Wis</p><p></p><p>+1 racial bonus on Will saves, further +2 against fear effects</p><p></p><p>+2 on Profession (sailor checks)</p><p></p><p>Inborn powers :</p><p></p><p>lvl 1 : Float</p><p>lvl 5 : Body Equilibrium</p><p>lvl 10 : Telekinetic Force</p><p>lvl 15 : Telekinetic Manuver</p><p></p><p>F.C. - Psychic Warrior</p><p></p><p>Auriga tribe (Templar caste) (high templar command)</p><p></p><p>+2 Int, -2 Wis</p><p></p><p>+1 on Diplomacy, Intimidate, and Sense Motive skill checks</p><p></p><p>Combat Manifestation as a bonus feat at 1st-level.</p><p></p><p>Inborn powers :</p><p></p><p>lvl 1 : Know Direction and Location</p><p>lvl 5 : Control Air</p><p>lvl 10 : Energy Burst</p><p>lvl 15 : Freedom of Movement</p><p></p><p>F.C. - Telepath Psion</p><p></p><p></p><p>Ara tribe (Judicator caste) (conclave praetor guard)</p><p></p><p>+2 int, -2 wis</p><p>highly cerebral and well studied the Judicator have acute but fragile minds</p><p></p><p>+2 knowledge (Psionics)</p><p></p><p>Psionic Body as a bonus feat at 1st level</p><p></p><p>Inborn powers :</p><p></p><p>lvl 1 : Mind Link</p><p>lvl 5 : Read Thoughts</p><p>lvl 10 : Empathic Transfer, Hostile</p><p>lvl 15 : Dominate, Psionic</p><p></p><p>F.C. - Erudite (or Psion if you don't use Erudite)</p><p></p><p>Shelak tribe (Judicator caste) (librarians, guardians of the crystals)</p><p></p><p>+2 Int, -2 Wis</p><p></p><p>+1 on Knowledge (History), and Knowledge (Psionics), and Psicraft skill checks.</p><p></p><p>Craft Crystal Capacitor as a bonus feat at 1st-level, regardless of prerequisites.</p><p></p><p>Inborn powers :</p><p></p><p>lvl 1 : Call to Mind</p><p>lvl 5 : Clairvoyant Sense</p><p>lvl 10 : Dispell Psionics</p><p>lvl 15 : Mindwipe</p><p></p><p>F.C. - Erudite, or Psion if not using the Erudite from Dragon Magazine.</p><p></p><p>Shakuras exiles' tribe (Templar caste) (dark templar)</p><p></p><p>+2 Wis</p><p>Dark Templar are cut off from the Link and have been forced to develop strong minds merely to survive.</p><p></p><p>+2 on Hide and Move Silently skill checks.</p><p>A Dark Templar may always take 10 on Hide and Move Silently checks regardless of conditions</p><p></p><p>Psionic Weapon as a bonus feat at 1st-level.</p><p></p><p>No Communion ability, Dark Templar instead meditate to rest.</p><p></p><p>Inborn powers :</p><p></p><p>lvl 1 : Conceal Thoughts</p><p>lvl 5 : Cloud Mind</p><p>lvl 10 : Escape Detection</p><p>lvl 15 : Detect Remote Viewing</p><p></p><p>F.C. - SoulKnife.</p><p></p><p>What do you think? This is a rough draft so pick it to pieces. The ECL is a big stumper (looking at LA +3 right now)? How much is that communion ability worth?</p></blockquote><p></p>
[QUOTE="evolved, post: 1519178, member: 17368"] [b]Thanks for the info now its Revision Time[/b] Standard protoss traits : all protoss have these traits, except for the communion ability which dark templar lack +2 str Protoss are powerful creatures with incredible muscular structure. Powerful Frame : Treated as a large creature for all purposes, except reach, space, hide, attack roll, and AC penalties. As the half giant ability of the same name Protoss are tall, lanky, and powerful, also able to manipulate their bodies to a limited degree to gain the most of their size without suffering the drawbacks of a bulkier creature their height. No mouth : Protoss do not have any orifices capable of ingestion so they must draw nutrients from the environment Psionically. A protoss must maintain psionic focus for at least 16 out of every 24 hours to get enough nutrition for that day. Because of this they can't use magic or psionic items that require inigestion. No Nose: The Protoss have no noses. This means that they can't smell anything. So a Troglodite's stench ablity is harmless to a Protoss. If a Protoss would gain the ablity to smell things this ablity is negated for the duration of the effect. The same goes for mouths. Psionic meditation as a bonus feat at 1st level Telepathy : Protoss cannot communicate verbally. They may use signal languages, or writing normally, but to communicate quickly they employ a one way telepathy that extends to 60 ft away from the Protoss. A protoss and another creature must still share a language to communicate effectively. Immune to Sleep : Protoss do not sleep. Instead they must spend at least 8 hours Communing with other protoss via the link, or meditating if the character is a Dark Templar, either way this time also counts as time spent psionically focused for the no mouth ability. Communion : When a non-Dark templar protoss rests it is actually communicating with all the other communing protoss. This allows them to exchange information no matter how distant. To contact a specific individual you must be familer with an individual to communion. You can communicate with multiple individuals at once. Using this method of communication it is the same as talking to a person, protoss may attempt to tell as much or as little as they desire how much another understands is up to them as normal. While communicating this way it takes for times as long to get information acrossed. Inborn powers : All protoss have some natural psionic abilities. At 1st-level a protoss has 3 natural power points, they gain 3 more at 5th level, an additional 5 at level 10, and 7 more at 15th. These power points are added to their total if they have any more from psionic manifesting classes. Each tribe learns a different list of powers at these levels, in addition to any they may learn through psionic manifesting classes. The DCs are Charisma-based and the manifester level is their character level. Tribal traits : these are in addition to the traits above, a choice of tribes is made at character creation and cannot be changed afterward Furinax tribe (Khalai caste) (technologists, weaponsmiths) +2 int, -2 cha cunning craftsmen the Khalai are used to dealing with machines, and tend to come off cold to others as a result. +2 on any one craft skill chosen at first level (no changing) Imprint stone as bonus feat at first level Inborn powers : lvl 1 : Minor Creation, Psionic lvl 5 : Identify, Psionic lvl 10 : Keen Edge, Psionic lvl 15 : Fabricate, Psionic F.C - Shaper (or just Psion if you don't like to F.C. with subclasses) Furinax tribe (Khalai caste) (technologists, weaponsmiths) -2 int, +2 wis iron willed soldiers the Templar tend to leave most of the cerebral stuff to the Khalai and the Judicator +2 intimidate Iron Will as bonus feat at first level Inborn powers : lvl 1 : Mind Thrust lvl 5 : Ego Whip lvl 10 : False Sensory Input lvl 15 : Death Urge F.C. - Soul Knife Auriga tribe (Templar caste) (protectors of the great fleet) +2 Int, -2 Wis +1 racial bonus on Will saves, further +2 against fear effects +2 on Profession (sailor checks) Inborn powers : lvl 1 : Float lvl 5 : Body Equilibrium lvl 10 : Telekinetic Force lvl 15 : Telekinetic Manuver F.C. - Psychic Warrior Auriga tribe (Templar caste) (high templar command) +2 Int, -2 Wis +1 on Diplomacy, Intimidate, and Sense Motive skill checks Combat Manifestation as a bonus feat at 1st-level. Inborn powers : lvl 1 : Know Direction and Location lvl 5 : Control Air lvl 10 : Energy Burst lvl 15 : Freedom of Movement F.C. - Telepath Psion Ara tribe (Judicator caste) (conclave praetor guard) +2 int, -2 wis highly cerebral and well studied the Judicator have acute but fragile minds +2 knowledge (Psionics) Psionic Body as a bonus feat at 1st level Inborn powers : lvl 1 : Mind Link lvl 5 : Read Thoughts lvl 10 : Empathic Transfer, Hostile lvl 15 : Dominate, Psionic F.C. - Erudite (or Psion if you don't use Erudite) Shelak tribe (Judicator caste) (librarians, guardians of the crystals) +2 Int, -2 Wis +1 on Knowledge (History), and Knowledge (Psionics), and Psicraft skill checks. Craft Crystal Capacitor as a bonus feat at 1st-level, regardless of prerequisites. Inborn powers : lvl 1 : Call to Mind lvl 5 : Clairvoyant Sense lvl 10 : Dispell Psionics lvl 15 : Mindwipe F.C. - Erudite, or Psion if not using the Erudite from Dragon Magazine. Shakuras exiles' tribe (Templar caste) (dark templar) +2 Wis Dark Templar are cut off from the Link and have been forced to develop strong minds merely to survive. +2 on Hide and Move Silently skill checks. A Dark Templar may always take 10 on Hide and Move Silently checks regardless of conditions Psionic Weapon as a bonus feat at 1st-level. No Communion ability, Dark Templar instead meditate to rest. Inborn powers : lvl 1 : Conceal Thoughts lvl 5 : Cloud Mind lvl 10 : Escape Detection lvl 15 : Detect Remote Viewing F.C. - SoulKnife. What do you think? This is a rough draft so pick it to pieces. The ECL is a big stumper (looking at LA +3 right now)? How much is that communion ability worth? [/QUOTE]
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