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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Conversion rules?
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<blockquote data-quote="Invader Rin" data-source="post: 9243492" data-attributes="member: 7044447"><p>That's fine. I'm willing to put in the work, I just needed to be pointed in the right direction. But thanks, this is exactly what I was looking for.</p><p></p><p></p><p>That's the biggest reason why I was thinking about making the jump. Mostly everything on the side having to do with martial classes and even the exploration aspect of the game made me really want to jump int A5e. I have one player who always wants to do things that involve with crafting, exploring, building, or doing something that's completely out of knowledge of the game and when I try looking for answers in vanilla 5e barely has the answers to them. Which is why my games are heavily homebrewed these days.</p><p></p><p></p><p>Thanks for the recommendation. I'll give them a look.</p><p></p><p></p><p>Funny that you would mention Laser Llama, I've actually stumbled into their work when I saw him posting an alternative version of the Blood Hunter a while back. I was planning to use their version sense it kind of addresses some of the issues I had with the class and even more so does similar fixes that I was working on myself.</p></blockquote><p></p>
[QUOTE="Invader Rin, post: 9243492, member: 7044447"] That's fine. I'm willing to put in the work, I just needed to be pointed in the right direction. But thanks, this is exactly what I was looking for. That's the biggest reason why I was thinking about making the jump. Mostly everything on the side having to do with martial classes and even the exploration aspect of the game made me really want to jump int A5e. I have one player who always wants to do things that involve with crafting, exploring, building, or doing something that's completely out of knowledge of the game and when I try looking for answers in vanilla 5e barely has the answers to them. Which is why my games are heavily homebrewed these days. Thanks for the recommendation. I'll give them a look. Funny that you would mention Laser Llama, I've actually stumbled into their work when I saw him posting an alternative version of the Blood Hunter a while back. I was planning to use their version sense it kind of addresses some of the issues I had with the class and even more so does similar fixes that I was working on myself. [/QUOTE]
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