Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Conversion- simpathetic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psychotic Jim" data-source="post: 1280253" data-attributes="member: 547"><p>Here's a conversion for the simpathetic monster from the Planescape MCII. Does anyone know where it originally appeared. Also, should the alignment shift ability be mind-affecting?</p><p></p><p>Simpathetic</p><p>Tiny Magical Beast (Extraplanar)</p><p>Hit Dice: 1/2d10 (2 hp)</p><p>Initiative: +2</p><p>Speed: 10 ft. (2 squares), fly 50 ft (good)</p><p>Armor Class: 14 (+2 size, +2 Dex)</p><p>Base Attack/Grapple: +1/-11</p><p>Attack: Beak +5 melee (1d2-4) or spit +5 ranged (1d4 fire)</p><p>Full Attack: Beak +5 melee (1d2-4) or spit +5 ranged (1d4 fire)</p><p>Space/Reach: 2-1/2 ft./0 ft.</p><p>Special Attacks: Charm, alignment shift, spit blood</p><p>Special Qualities: Darkvision 60 ft, low-light vision, fire immunity, spell resistance 13</p><p>Saves: Fort +2, Ref +5, Will +2</p><p>Abilities: Str 2, Dex 15, Con 10, Int 14, Wis 14, Cha 15</p><p>Skills: Bluff +6, Hide +12, Listen +3, Move Silently +5, Sense Motive +5, Spot +5</p><p>Feats: Ability focus (Alignment shift)(B), Weapon Finesse</p><p>Environment: The Abyss (temperate and warm plains and desert)</p><p>Organization: Solitary, family (2-6), or flock (4-400)</p><p>Challenge Rating: 1?</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: 1-2 HD (Tiny)</p><p>Level Adjustment: --</p><p> An innocuous crow-like bird perches on the tree, singing a pleasant tune. It has brown and gold feathers, and its beak and leg display a dark yellow sheen.</p><p> Simpathetics are a dangerously deceptive species of bird that are native to the Abyss. Influence by its evil energies, the simpathetics, in addition to subsisting on a normal diet, feed on the goodness of mortals. A simpathetic relies on its harmless appearance and its natural charm ability to get close to a victim, and then it sucks away the poor sod’s morals like a mosquito feasts on the blood of a cow.</p><p> A simpathetic appears to be a crow but with slightly different coloring. It is known for their red plumage marking the edge of its tail and wings as well as the hateful gaze of its menacing red eyes. It can speak Common and Abyssal and can communicate with other avian life forms as well. </p><p></p><p>Combat</p><p> A simpathetic avoids open combat with human-sized beings at all costs, preferring to flee if its true nature is exposed. In open melee, all it has to rely on is its beak. It instead uses its charm ability to make potential victims friendly enough for it to get into close physical proximity and turn them evil.</p><p></p><p>Charm (Sp): At will, a simpathetic may use a charm ability that acts like a charm monster spell (Will DC 16 negates), except that it lasts only 1d6 rounds. The affected victim does not feel any conscious obedience to the simpathetic; the victim instead just feels comfortable enough to let the simpathetic come into close physical contact, like allowing it to perch on his shoulder. This is a mind-affecting ability. Caster level 8. The DC is Charisma-based</p><p>Alignment shift (Su): Each round a victim maintains contact with a simpathetic, he must make a Will save (DC 15) or turn one step towards an alignment of neutral evil.</p><p>Even if the victim makes his Will save and notices the attack, if she is charmed, the victim will not care and will act as if nothing happened. The alignment change only lasts 1d6 weeks if the individual shows a true effort to repent; otherwise it is permanent. Characters who have lost their class abilities due to alignment shift can have their abilities restored normally (via an atonement spell or similar) once their original alignment is regained. The DC is Charisma-based</p><p>Spit blood (Ex): Once per day, a simpathetic can spit a glob of burning blood that does 1d4 fire damage if it hits. A target hit must make a Reflex save (DC 10) or become blinded for 1d3 rounds. The DC is Constitution-based.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 1280253, member: 547"] Here's a conversion for the simpathetic monster from the Planescape MCII. Does anyone know where it originally appeared. Also, should the alignment shift ability be mind-affecting? Simpathetic Tiny Magical Beast (Extraplanar) Hit Dice: 1/2d10 (2 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 50 ft (good) Armor Class: 14 (+2 size, +2 Dex) Base Attack/Grapple: +1/-11 Attack: Beak +5 melee (1d2-4) or spit +5 ranged (1d4 fire) Full Attack: Beak +5 melee (1d2-4) or spit +5 ranged (1d4 fire) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Charm, alignment shift, spit blood Special Qualities: Darkvision 60 ft, low-light vision, fire immunity, spell resistance 13 Saves: Fort +2, Ref +5, Will +2 Abilities: Str 2, Dex 15, Con 10, Int 14, Wis 14, Cha 15 Skills: Bluff +6, Hide +12, Listen +3, Move Silently +5, Sense Motive +5, Spot +5 Feats: Ability focus (Alignment shift)(B), Weapon Finesse Environment: The Abyss (temperate and warm plains and desert) Organization: Solitary, family (2-6), or flock (4-400) Challenge Rating: 1? Treasure: None Alignment: Always chaotic evil Advancement: 1-2 HD (Tiny) Level Adjustment: -- An innocuous crow-like bird perches on the tree, singing a pleasant tune. It has brown and gold feathers, and its beak and leg display a dark yellow sheen. Simpathetics are a dangerously deceptive species of bird that are native to the Abyss. Influence by its evil energies, the simpathetics, in addition to subsisting on a normal diet, feed on the goodness of mortals. A simpathetic relies on its harmless appearance and its natural charm ability to get close to a victim, and then it sucks away the poor sod’s morals like a mosquito feasts on the blood of a cow. A simpathetic appears to be a crow but with slightly different coloring. It is known for their red plumage marking the edge of its tail and wings as well as the hateful gaze of its menacing red eyes. It can speak Common and Abyssal and can communicate with other avian life forms as well. Combat A simpathetic avoids open combat with human-sized beings at all costs, preferring to flee if its true nature is exposed. In open melee, all it has to rely on is its beak. It instead uses its charm ability to make potential victims friendly enough for it to get into close physical proximity and turn them evil. Charm (Sp): At will, a simpathetic may use a charm ability that acts like a charm monster spell (Will DC 16 negates), except that it lasts only 1d6 rounds. The affected victim does not feel any conscious obedience to the simpathetic; the victim instead just feels comfortable enough to let the simpathetic come into close physical contact, like allowing it to perch on his shoulder. This is a mind-affecting ability. Caster level 8. The DC is Charisma-based Alignment shift (Su): Each round a victim maintains contact with a simpathetic, he must make a Will save (DC 15) or turn one step towards an alignment of neutral evil. Even if the victim makes his Will save and notices the attack, if she is charmed, the victim will not care and will act as if nothing happened. The alignment change only lasts 1d6 weeks if the individual shows a true effort to repent; otherwise it is permanent. Characters who have lost their class abilities due to alignment shift can have their abilities restored normally (via an atonement spell or similar) once their original alignment is regained. The DC is Charisma-based Spit blood (Ex): Once per day, a simpathetic can spit a glob of burning blood that does 1d4 fire damage if it hits. A target hit must make a Reflex save (DC 10) or become blinded for 1d3 rounds. The DC is Constitution-based. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Conversion- simpathetic
Top