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<blockquote data-quote="catsclaw227" data-source="post: 3356309" data-attributes="member: 14197"><p><strong>Spell Focus and Greater Spell focus</strong> - Spell Focus is still +1, but Greater Spell Focus would be worth +2 for a total of +3 to make the feat chain more desirable. Also - the bonus is added both the DC and caster level (this has the side effect of making the feat more worth it for schools that feature few save-based spells.) </p><p></p><p><strong>Keen and Improved Critical Stack </strong> -- <a href="http://www.seankreynolds.com/rpgfiles/rants/keenimprovedcritstacking.html" target="_blank">Read the great argument</a> written by Sean K Reynolds. </p><p></p><p><strong>Dodge</strong> is a +1 AC bonus to all opponents, not to just one opponent per round. It makes only a minor difference in actual play and is much easier to manage in-game.</p><p></p><p><strong>Toughness</strong> is worth +1hp per level and do away with Improved Toughness. In its current incarnation Toughness becomes irrelevant at mid levels and higher. </p><p></p><p><strong>Extra Feats</strong> – At 1st level, everyone gets a bonus Feat. Additional Bonus Feats are given at 5th and 15th level (humans gain an extra at 10th as well)</p><p></p><p><strong>Buy Feats</strong> - You can spend XP to buy feats. A metamagic feat costs 1000xp + 250gp material cost per spell-level increase to use the feat [Ex: Empower spell uses 2 spell slots and would cost 2000xp and 500gp to buy], non-metamagic feats cost 1000xp per “feat-chain-level” cumulative. [Ex: Dodge costs 1000xp, Mobility costs 3000xp (1000 + 2000), Spring Attack costs 6000xp (1000+2000+3000)] Only 1 feat may be bought per character level.</p><p></p><p><strong>20/20 critical.</strong> - A critical that gets a 20 + another 20 for the crit/confirm roll is max critical damage and does something awesome like chops a leg off or something. In addition to the normal damage. Roll on a Crit table. </p><p></p><p><strong>Unearthed Arcana Action Points</strong> – Pg 122</p><p></p><p><strong>Unearthed Arcana Craft Points</strong> - for creation of Magic Items. Pg 97.</p><p></p><p><strong>Unearthed Arcana - Buy back LA classes </strong> - if you have taken a LA class, you may buy it back. Pg 18.</p><p></p><p><strong>Bonus Skill Points</strong> – All classes get +1 bonus skill points per level.</p><p></p><p><strong>Skill Experience</strong> - +1 skill point/4 levels in spot/listen/search representing your experience.</p><p></p><p><strong>Expert Skill</strong> - choose one skill from Craft/Profession/Knowledge. This is always at MAX ranks and doesn't count towards your skill point expenditure.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 3356309, member: 14197"] [B]Spell Focus and Greater Spell focus[/B] - Spell Focus is still +1, but Greater Spell Focus would be worth +2 for a total of +3 to make the feat chain more desirable. Also - the bonus is added both the DC and caster level (this has the side effect of making the feat more worth it for schools that feature few save-based spells.) [B]Keen and Improved Critical Stack [/B] -- [URL=http://www.seankreynolds.com/rpgfiles/rants/keenimprovedcritstacking.html]Read the great argument[/URL] written by Sean K Reynolds. [B]Dodge[/B] is a +1 AC bonus to all opponents, not to just one opponent per round. It makes only a minor difference in actual play and is much easier to manage in-game. [B]Toughness[/B] is worth +1hp per level and do away with Improved Toughness. In its current incarnation Toughness becomes irrelevant at mid levels and higher. [B]Extra Feats[/B] – At 1st level, everyone gets a bonus Feat. Additional Bonus Feats are given at 5th and 15th level (humans gain an extra at 10th as well) [B]Buy Feats[/B] - You can spend XP to buy feats. A metamagic feat costs 1000xp + 250gp material cost per spell-level increase to use the feat [Ex: Empower spell uses 2 spell slots and would cost 2000xp and 500gp to buy], non-metamagic feats cost 1000xp per “feat-chain-level” cumulative. [Ex: Dodge costs 1000xp, Mobility costs 3000xp (1000 + 2000), Spring Attack costs 6000xp (1000+2000+3000)] Only 1 feat may be bought per character level. [B]20/20 critical.[/B] - A critical that gets a 20 + another 20 for the crit/confirm roll is max critical damage and does something awesome like chops a leg off or something. In addition to the normal damage. Roll on a Crit table. [B]Unearthed Arcana Action Points[/B] – Pg 122 [B]Unearthed Arcana Craft Points[/B] - for creation of Magic Items. Pg 97. [B]Unearthed Arcana - Buy back LA classes [/B] - if you have taken a LA class, you may buy it back. Pg 18. [B]Bonus Skill Points[/B] – All classes get +1 bonus skill points per level. [B]Skill Experience[/B] - +1 skill point/4 levels in spot/listen/search representing your experience. [B]Expert Skill[/B] - choose one skill from Craft/Profession/Knowledge. This is always at MAX ranks and doesn't count towards your skill point expenditure. [/QUOTE]
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