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[conversion woes] SO MANY ITEMS
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<blockquote data-quote="Mistwell" data-source="post: 7391960" data-attributes="member: 2525"><p>I think the route to go is to leave it in, but turn way down on the power level of a lot of these items. I will give it a try:</p><p></p><p>Broadsword +2, +3 vs goblin, orcs and regenerators = Broadsword, glows and +1 vs goblins, orcs, regenerators (otherwise +0)</p><p>Dagger +2, +4 vs trolls = Dagger +1d6 fire damage vs trolls (otherwise +0)</p><p>12 arrows +2 = 12 +1 arrows</p><p>2 potions of extra healing = 2 potions of healing</p><p>Wistle that animates dead 1/week = leave as is</p><p><strong>Bracers of AC 3</strong> = Braces of AC (whatever you think is appropriate)</p><p>Warhammer +3 = +1 warhammer</p><p>Cloak of earthstriding (pass through 1000 feet earth or stone/day) = make it once a week</p><p>5 potions of extra healing = regular potions of healing</p><p>Brooch of shielding = brooch of magic missile absorption </p><p><strong>+3 battle axe (ast cure serious wounds 3/day) = +1, and casts cure wounds 1/short rest/day</strong></p><p><strong>+3 chainmail of feather falling</strong> = +1 chain shirt, feather fall 1/day</p><p>Ring of protection +1 = leave as normal</p><p>+2 battle axe = +1 battle axe</p><p>+1 chain mail = leave as is</p><p>Wand of negation = wand of dispel magic, 1/day</p><p><strong>Tome of clear thoughts</strong> = tome of learn 1 language</p><p>Goat of Terror (figurine of wondrous power) = figurine of tree (or whatever that thing is called)</p><p>+2 battle axe, venomous = what's with all the battle axes? Replace it with another type of weapon +1</p><p>+1 chain mail (spiderwalk 3/day) = what another magic chain mail? How about +1 hide, grants climb speed 1/day for 1 minute</p><p><strong>+3 longsword of blood drinking (+ damage increases up to + 6 as you do damage in battle)</strong> = +1 longsword, vampiric touch 1/day</p><p>Wand of magic missile = leave as is, but the 5e version with 5 charges that renews 1d4+1 charge each dawn</p><p>+2 greatsword = +1 greatsword</p><p>Potion of fire breathing = leave as is</p><p>3 potions of diminution = leave as is</p><p><strong>Cloak of displacement</strong> = Cloak or protection +1</p><p><strong>Gloves of impact (melee attacks with fists or weapon do +1d6 damage)</strong> = gloves that increase monks unarmed attack by one die size</p><p>Potion of spider climb = leave as is</p><p>3 potions of extra healing = 3 potions of healing</p><p>Figurine that casts burning hand as 10th level caster (1d3+20 dmg) = 5 charges, renew 1d4+1 charges at dawn</p><p>Ring of Infravision = ring that casts darkvision 1/day as spell</p><p>Ring of Djinn summoning (limited use as Djinn only does a single thing) = ring that casts conjure minor elemental 1/day</p><p><strong>+ 3 longsword, wounding vs undead</strong> = +1 longsword, glows around undead and does extra 1d6 radiant damage to undead</p><p><strong>Tome of understanding</strong> = tome of gain one free tool proficiency</p><p>Black Ring (evil item that can kill others but may also kill wielder) = depends on text</p><p>Ring of protection +2 = +1</p><p>Staff of Striking = Staff of the Python</p><p>Wand of lightning (13 charges) = wand of lightening 5 charges/day, recharges 1d4+1 charges at dawn</p><p><strong>+ 2 dagger (dimention door once a day) AND natural AC of 2 (!) = +1 dagger, fey step 1/day, +1 AC when using dodge action</strong></p><p><strong>Robe of the Archmagi</strong> = Robe of Scintillating Colors</p><p>Wand of light = leave as is</p><p>4 potions of healing = leave as is</p><p><strong>eyes of humanoid and monster charming</strong> = wand of charming</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7391960, member: 2525"] I think the route to go is to leave it in, but turn way down on the power level of a lot of these items. I will give it a try: Broadsword +2, +3 vs goblin, orcs and regenerators = Broadsword, glows and +1 vs goblins, orcs, regenerators (otherwise +0) Dagger +2, +4 vs trolls = Dagger +1d6 fire damage vs trolls (otherwise +0) 12 arrows +2 = 12 +1 arrows 2 potions of extra healing = 2 potions of healing Wistle that animates dead 1/week = leave as is [B]Bracers of AC 3[/B] = Braces of AC (whatever you think is appropriate) Warhammer +3 = +1 warhammer Cloak of earthstriding (pass through 1000 feet earth or stone/day) = make it once a week 5 potions of extra healing = regular potions of healing Brooch of shielding = brooch of magic missile absorption [B]+3 battle axe (ast cure serious wounds 3/day) = +1, and casts cure wounds 1/short rest/day +3 chainmail of feather falling[/B] = +1 chain shirt, feather fall 1/day Ring of protection +1 = leave as normal +2 battle axe = +1 battle axe +1 chain mail = leave as is Wand of negation = wand of dispel magic, 1/day [B]Tome of clear thoughts[/B] = tome of learn 1 language Goat of Terror (figurine of wondrous power) = figurine of tree (or whatever that thing is called) +2 battle axe, venomous = what's with all the battle axes? Replace it with another type of weapon +1 +1 chain mail (spiderwalk 3/day) = what another magic chain mail? How about +1 hide, grants climb speed 1/day for 1 minute [B]+3 longsword of blood drinking (+ damage increases up to + 6 as you do damage in battle)[/B] = +1 longsword, vampiric touch 1/day Wand of magic missile = leave as is, but the 5e version with 5 charges that renews 1d4+1 charge each dawn +2 greatsword = +1 greatsword Potion of fire breathing = leave as is 3 potions of diminution = leave as is [B]Cloak of displacement[/b] = Cloak or protection +1 [b]Gloves of impact (melee attacks with fists or weapon do +1d6 damage)[/B] = gloves that increase monks unarmed attack by one die size Potion of spider climb = leave as is 3 potions of extra healing = 3 potions of healing Figurine that casts burning hand as 10th level caster (1d3+20 dmg) = 5 charges, renew 1d4+1 charges at dawn Ring of Infravision = ring that casts darkvision 1/day as spell Ring of Djinn summoning (limited use as Djinn only does a single thing) = ring that casts conjure minor elemental 1/day [B]+ 3 longsword, wounding vs undead[/b] = +1 longsword, glows around undead and does extra 1d6 radiant damage to undead [b]Tome of understanding[/B] = tome of gain one free tool proficiency Black Ring (evil item that can kill others but may also kill wielder) = depends on text Ring of protection +2 = +1 Staff of Striking = Staff of the Python Wand of lightning (13 charges) = wand of lightening 5 charges/day, recharges 1d4+1 charges at dawn [B]+ 2 dagger (dimention door once a day) AND natural AC of 2 (!) = +1 dagger, fey step 1/day, +1 AC when using dodge action Robe of the Archmagi[/B] = Robe of Scintillating Colors Wand of light = leave as is 4 potions of healing = leave as is [B]eyes of humanoid and monster charming[/B] = wand of charming [/QUOTE]
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