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<blockquote data-quote="Geocorona" data-source="post: 457788" data-attributes="member: 8323"><p><strong>Trying the template</strong></p><p></p><p><strong>Worm of the World</strong></p><p>Domains: Animal, Destruction, Earth, Strength, Water</p><p></p><p>Colossal Outsider 20, Cleric 20</p><p>Hit Dice: 40d8+840 (1020hp)</p><p>Initiative: +11 (+3 Dex, +8 Improved Initiative)</p><p>Speed: 40ft., burrow 40ft., swim 20ft.</p><p>AC: 25 (-8 size,+3 Dex, +20 natural)</p><p>Attacks: Bite +58 (+35 Base, +31 Str, -8 size), sting +53, slam +48</p><p>Damage: Bite 4d8+31, sting 4d6+31 and poison, slam 4d6+31</p><p>Face/Reach: 50 ft. by 50 ft. (coiled)/25 ft.</p><p>Special Attacks: Improved grab, swallow whole, poison, smite evil, smite law </p><p>Special Qualities: Tremorsense, damage reduction 12/+4, spell resistance 25, acid, cold, fire, electricity resistance 22, poison immunity, Clairvoyance 500ft., telepathy 500ft., wish</p><p>Saves: Fort +47, Ref +21, Will +28</p><p>Abilities: Str 73, Dex 16, Con 53, Int 4, Wis 18, Cha 19</p><p>Skills: Climb +23, Intimidate +23, Intuit Direction +23, Scry +23, Move Silently +4, Concentration +4, Craft +4, Diplomacy +4, Heal +4, Knowledge (arcana) +4, Knowledge (religion) +4, and Spellcraft +3</p><p>Feats: Combat Casting, Craft Wondrous Item, Extend Spell, Great Fortitude, Improved Initiative(+8), Multiattack, Silent Spell</p><p></p><p>Climate/Terrain: Any aquatic and underground</p><p>Organization: Solitary (unique)</p><p>Challenge Rating: 40</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: -</p><p></p><p>The lifeforce of this colossal earthbound god is hidden in either the Elemental Planes of Earth, or Water, or possibly hidden in a dimensional plane between the two. Destroying the Worm's earthbound body would only banish it from the Material Plane for 33 days, during which time all clerics of the Worm would be unable to channel its divine power.</p><p></p><p>After reappearing in the Material Plane, it is unable to focus its revenge against a specific foe, but returns to the world in a blind, destructive rage. Though this forgetful trait is fortunate for anyone daring and powerful enough to have slain the god, it is horrible for anything in the deity's path. In this state, it may use its wishes to summon destructive elementals (Greater Planar Binding) to assist in the spiteful mayhem.</p><p></p><p></p><p>Combat</p><p></p><p>In battle, the Worm of the World forms into a coil 25 feet across, biting, stinging and slamming anything within reach.</p><p></p><p>Spells: The Worm of the World casts divine spells as would a 20th level cleric, accessing domains Animal, Destruction, Earth, Strength, Water. The Worm casts all spells without need of verbal, somatic or material components.</p><p></p><p>Improved Grab (Ex): To use this ability, the Worm of the World must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can attempt to swallow the foe.</p><p></p><p>Swallow Whole (Ex): The Worm of the World can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+31 points of crushing damage plus 1d8 points of acid damage per round from the Worm's gizzard. A swallowed creature can climb out of the gizzard with a successful grapple check. This returns it to the Worm's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.</p><p></p><p>The Worm's interior can hold two Huge, three Large, five Medium, eight Small, sixteen Tiny, thirty-two Diminutive, or sixty-four Fine or smaller opponents.</p><p></p><p>Poison (Ex): Sting, Fortitude save (DC 24); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength.</p><p></p><p>Tremorsense (Ex): The Worm of the World can automatically sense the location of anything within 60 feet that is in contact with the ground.</p><p></p><p>Smite Evil/Law (Su): Every minute (10 rounds) the Worm can make a normal attack and add additional 20d8 damage against a foe of any Evil or Lawful alignment.</p><p></p><p>Wish (Su): 23 times per day, as a Sorcerer Level 20.</p><p></p><p>Telepathy (Su): The Worm of the World can communicate with any creature within 500 feet that has a language.</p><p></p><p>Clairvoyance (Su): The Worm has no eyes, but can sense the shape of any object in a 500 ft. radius.</p></blockquote><p></p>
[QUOTE="Geocorona, post: 457788, member: 8323"] [b]Trying the template[/b] [b]Worm of the World[/b] Domains: Animal, Destruction, Earth, Strength, Water Colossal Outsider 20, Cleric 20 Hit Dice: 40d8+840 (1020hp) Initiative: +11 (+3 Dex, +8 Improved Initiative) Speed: 40ft., burrow 40ft., swim 20ft. AC: 25 (-8 size,+3 Dex, +20 natural) Attacks: Bite +58 (+35 Base, +31 Str, -8 size), sting +53, slam +48 Damage: Bite 4d8+31, sting 4d6+31 and poison, slam 4d6+31 Face/Reach: 50 ft. by 50 ft. (coiled)/25 ft. Special Attacks: Improved grab, swallow whole, poison, smite evil, smite law Special Qualities: Tremorsense, damage reduction 12/+4, spell resistance 25, acid, cold, fire, electricity resistance 22, poison immunity, Clairvoyance 500ft., telepathy 500ft., wish Saves: Fort +47, Ref +21, Will +28 Abilities: Str 73, Dex 16, Con 53, Int 4, Wis 18, Cha 19 Skills: Climb +23, Intimidate +23, Intuit Direction +23, Scry +23, Move Silently +4, Concentration +4, Craft +4, Diplomacy +4, Heal +4, Knowledge (arcana) +4, Knowledge (religion) +4, and Spellcraft +3 Feats: Combat Casting, Craft Wondrous Item, Extend Spell, Great Fortitude, Improved Initiative(+8), Multiattack, Silent Spell Climate/Terrain: Any aquatic and underground Organization: Solitary (unique) Challenge Rating: 40 Treasure: None Alignment: Always neutral Advancement: - The lifeforce of this colossal earthbound god is hidden in either the Elemental Planes of Earth, or Water, or possibly hidden in a dimensional plane between the two. Destroying the Worm's earthbound body would only banish it from the Material Plane for 33 days, during which time all clerics of the Worm would be unable to channel its divine power. After reappearing in the Material Plane, it is unable to focus its revenge against a specific foe, but returns to the world in a blind, destructive rage. Though this forgetful trait is fortunate for anyone daring and powerful enough to have slain the god, it is horrible for anything in the deity's path. In this state, it may use its wishes to summon destructive elementals (Greater Planar Binding) to assist in the spiteful mayhem. Combat In battle, the Worm of the World forms into a coil 25 feet across, biting, stinging and slamming anything within reach. Spells: The Worm of the World casts divine spells as would a 20th level cleric, accessing domains Animal, Destruction, Earth, Strength, Water. The Worm casts all spells without need of verbal, somatic or material components. Improved Grab (Ex): To use this ability, the Worm of the World must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can attempt to swallow the foe. Swallow Whole (Ex): The Worm of the World can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+31 points of crushing damage plus 1d8 points of acid damage per round from the Worm's gizzard. A swallowed creature can climb out of the gizzard with a successful grapple check. This returns it to the Worm's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The Worm's interior can hold two Huge, three Large, five Medium, eight Small, sixteen Tiny, thirty-two Diminutive, or sixty-four Fine or smaller opponents. Poison (Ex): Sting, Fortitude save (DC 24); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength. Tremorsense (Ex): The Worm of the World can automatically sense the location of anything within 60 feet that is in contact with the ground. Smite Evil/Law (Su): Every minute (10 rounds) the Worm can make a normal attack and add additional 20d8 damage against a foe of any Evil or Lawful alignment. Wish (Su): 23 times per day, as a Sorcerer Level 20. Telepathy (Su): The Worm of the World can communicate with any creature within 500 feet that has a language. Clairvoyance (Su): The Worm has no eyes, but can sense the shape of any object in a 500 ft. radius. [/QUOTE]
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