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*Dungeons & Dragons
conversions of gods
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<blockquote data-quote="Great Umbrage" data-source="post: 458968" data-attributes="member: 4063"><p>I'm surprised I didn't see this thread earlier. I already started (and completed many) conversion for a lot of the gods in Monster Mythology. There were a couple of issues I had with the D&Dg format with regard to nonhuman deities.</p><p></p><p>The most notable is that racial adjustments were applied to a divine array for the abilities with the demihuman and goblinoid deities (thus, Corellon had a +2 Dex, -2 Con applied to an array of 24, 24, 24, 25, 28, 35) but for more "monstrous" creatures, the standard array was either not used (in the case of Bahamut) or used without applying racial adjustments (in the cases of Surtur and Thrym).</p><p></p><p>Bahamut was simply a gold advanced three to four categories with regards to abilities and HD. In my conversions, I worked up 3 possible models for each draconic deity, with the D&Dg base, another wherein I applied racial adjustments to a divine array, and another, for epic levels, where I delineated virtual age categories dependent on CR.</p><p></p><p>Actually, I created an Epic variant for every deity. So far I have converted Titania, Stronmaus, and most of the other pantheonic leaders. I also needed to create several classes and PrCs, one for each chapter. This included CG aligned druids and non-LG "paladins" or champions.</p></blockquote><p></p>
[QUOTE="Great Umbrage, post: 458968, member: 4063"] I'm surprised I didn't see this thread earlier. I already started (and completed many) conversion for a lot of the gods in Monster Mythology. There were a couple of issues I had with the D&Dg format with regard to nonhuman deities. The most notable is that racial adjustments were applied to a divine array for the abilities with the demihuman and goblinoid deities (thus, Corellon had a +2 Dex, -2 Con applied to an array of 24, 24, 24, 25, 28, 35) but for more "monstrous" creatures, the standard array was either not used (in the case of Bahamut) or used without applying racial adjustments (in the cases of Surtur and Thrym). Bahamut was simply a gold advanced three to four categories with regards to abilities and HD. In my conversions, I worked up 3 possible models for each draconic deity, with the D&Dg base, another wherein I applied racial adjustments to a divine array, and another, for epic levels, where I delineated virtual age categories dependent on CR. Actually, I created an Epic variant for every deity. So far I have converted Titania, Stronmaus, and most of the other pantheonic leaders. I also needed to create several classes and PrCs, one for each chapter. This included CG aligned druids and non-LG "paladins" or champions. [/QUOTE]
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