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Conversions of old spells and magic items?
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<blockquote data-quote="BOZ" data-source="post: 1152156" data-attributes="member: 1241"><p>I’ll be working with magic items soon enough, but for now I’ll get to spells…</p><p></p><p>OK, I came up with a list of spells that I don’t see in the 3.5 PHB. I left out those spells with the same name and basic function, as well as those spells that were obviously just renamed or combined with other spells. Please let me know if these spells appear in another 3.x book (I’m pretty sure some are in Tome and Blood for example), or if they were renamed, or if they were combined into some other spell, or if the way the rules work now if the spell is now useless. Don’t just pick out something that sounds similar to something else – I’d expect you to be familiar with the old version of the spell if you want to comment on its 3e status. Yeah sure, there might be a 7th level spell on this list that sounds like it might do the same thing as an existing 2nd level 3e spell, but that doesn’t help me too much.</p><p></p><p>Of the remaining spells, I doubt I’m going to actually convert all of them (though eventually, you never know), but it’s good to know what’s missing and what’s not.</p><p></p><p>I started with the source:</p><p></p><p><strong>First Edition Player’s Handbook </strong>:</p><p>Cleric Spells:</p><p>1st level – Combine, Create Water (and its reverse, Destroy Water), reverse of Purify Food & Drink (aka Putrefy Food & Drink)</p><p>2nd level – Chant, Detect Charm (and its reverse, Undetectable Charm), Know Alignment (and its reverse, Undetectable Alignment)</p><p>3rd level – Feign Death</p><p>4th level – Exorcise, Lower Water (and its reverse, Raise Water), Sticks to Snakes (and its reverse Snakes to Sticks), reverse of Tongues (aka Babble or Tangletongue)</p><p>5th level – reverse of True Seeing (aka False Seeing)</p><p>6th level – Aerial Servant, Conjure Animals, reverse of Find the Path (aka Lose the Path), Speak With Monsters</p><p>7th level – reverse of Regenerate (aka Wither)</p><p></p><p>Druid Spells:</p><p>1st level – Animal Friendship, Invisibility to Animals, Predict Weather, Purify Water</p><p>2nd level – Create Water, Feign Death, Trip, reverse of Warp Wood (aka Straighten Wood)</p><p>3rd level – Summon Insects, reverse of Water Breathing (aka Air Breathing)</p><p>4th level – Call Woodland Beings (in Summon Nature’s Ally?), Control Temperature, Hallucinatory Forest, Hold Plant, Plant Door, Produce Fire</p><p>5th level – Pass Plant, Sticks to Snakes</p><p>6th level – Weather Summoning</p><p>7th level – Animate Rock, Chariot of Sustarre, reverse of Fire Storm (aka Fire Quench)</p><p></p><p>Magic-User Spells:</p><p>1st level – Affect Normal Fires, reverse of Comprehend Languages (aka Confuse Languages), Friends, Push, Write</p><p>2nd level – Fool’s Gold, Forget, reverse of Knock (aka Lock), Know Alignment (and its reverse, Undetectable Alignment)</p><p>3rd level – Feign Death, Infravision, reverse of Tongues (aka Babble or Tangletongue), reverse of Water Breathing (aka Air Breathing)</p><p>4th level – Dig, Fire Charm, Fumble, Massmorph</p><p>5th level – Airy Water, Distance Distortion</p><p>6th level – Death Spell, Glassee, Lower Water (and its reverse, Raise Water), Reincarnation, Spiritwrack, Transmute Water to Dust (and its reverse, Transmute Dust to Water)</p><p>7th level – Cacodemon, Charm Plants, Drawmij’s Instant Summons, Duo-Dimension, Vanish</p><p>8th level – Glassteel, Mass Charm</p><p>9th level – reverse of Temporal Stasis (aka Temporal Reinstatement)</p><p></p><p>Illusionist Spells:</p><p>1st level – Change Self, Detect Illusion, Gaze Reflection, Wall of Fog</p><p>2nd level – none</p><p>3rd level – Dispel Illusion, Paralyzation</p><p>4th level – Dispel Exhaustion, Emotion, Massmorph</p><p>5th level – Chaos, Shadow Door, Summon Shadow</p><p>6th level – Conjure Animals, reverse of True Seeing (aka False Seeing)</p><p>7th level – Alter Reality</p><p></p><p></p><p><strong>First Edition Unearthed Arcana </strong>:</p><p>Cleric Spells:</p><p>1st level – Ceremony, Invisibility to Undead, Penetrate Disguise, Portent, Precipitation</p><p>2nd level – Detect Life, Dust Devil, Holy Symbol, Withdraw, Wyvern Watch</p><p>3rd level – Cloudburst, Death’s Door, Flame Walk, Negative Plane Protection</p><p>4th level – Abjure, Cloak of Fear (and its reverse, Cloak of Bravery), reverse of Giant Insect (aka Shrink Insect)</p><p>5th level – Animate Dead Monsters, Golem, Magic Font, Rainbow</p><p>6th level – none</p><p>7th level – Exaction</p><p></p><p>Druid Spells:</p><p>1st level – Ceremony, Detect Balance, Precipitation</p><p>2nd level – reverse of Goodberry (aka Badberry), Reflecting Pool</p><p>3rd level – Cloudburst, Know Alignment, Starshine</p><p>4th level – none</p><p>5th level – Moonbeam</p><p>6th level – Transmute Water to Dust (and its reverse, Transmute Dust to Water)</p><p>7th level – none</p><p></p><p>Magic-User Spells:</p><p>Cantrips – All</p><p>1st level – Firewater, Melt, Precipitation, Run, Taunt</p><p>2nd level – Deeppockets, Irritation, Preserve, Protection From Cantrips, Vocalize, Whip, Zephyr</p><p>3rd level – Cloudburst, Detect Illusion, Material, Melf’s Minute Meteors</p><p>4th level – Dispel Illusion, Magic Mirror, Ultravision</p><p>5th level – Avoidance, Dolor, Leomund’s Lamentable Belaborment</p><p>6th level – none</p><p>7th level – Torment, Truename, Volley</p><p>8th level – Sink</p><p>9th level – Crystalbrittle</p><p></p><p>Illusionist Spells:</p><p>Cantrips – All</p><p>1st level – Chromatic Orb, Phant om Armor, Spook</p><p>2nd level – Fascinate, Ultravision</p><p>3rd level – Delude, Phantom Wind</p><p>4th level – Vacancy</p><p>5th level – Advanced Illusion, Magic Mirror, Tempus Fugit</p><p>6th level – Phantasmagorie</p><p>7th level – Shadow Walk</p><p></p><p></p><p>These two books also apparently account for all of the missing spells from the Second Edition Player’s Handbook, except for the wizard spells Airboat (8th level) and Vacancy (4th level).</p><p></p><p>Probably the second most important book of spells for Second Edition (besides the Wizards’ Spell Compendium that is – oy!) was the Tome of Magic. Here are all the missing spells from that book, minus Wild Magic spells and all of the various spells that became Metamagic feats.</p><p></p><p>Following the spell’s name is the spell’s level and whether or not it is arcane (“W”) or divine (“P”), and what level the spell is, and after that is what page it can be found on in the ToM.</p><p></p><p>Abundance (P Q) 112 </p><p>Accelerate Healing (P 3rd) 63 </p><p>Acid Storm (W 7th) 40 </p><p>Adaptation (P 3rd) 63 </p><p>Addition (P 4th) 74</p><p>Age Creature (P 6th) 98 </p><p>Age Dragon (P 7th) 105 </p><p>Age Object (P 5th) 87 </p><p>Age Plant (P 4th) 74</p><p>Alacrity (W 3rd) 24 </p><p>Alamir's Fundamental Breakdown (W 3rd) 25</p><p>Analyze Balance (P 1st) 51</p><p>Animal Horde (P Q) 112</p><p>Anti-Vermin Barrier (P 1st) 51</p><p>Astral Window (P 3rd) 63</p><p>Aura of Comfort (P 2nd) 56 </p><p></p><p>Barrier of Retention (P 5th) 88</p><p>Blessed Abundance (P 5th) 88 </p><p>Blessed Warmth (P 4th) 75</p><p>Bloodstone's Frightful Joining (W 7th) 40 </p><p>Bloodstone's Spectral Steed (W 6th) 37</p><p>Body Clock (P 4th) 75 </p><p>Breath of Life (P 7th) 105</p><p></p><p>Call Upon Faith (P 1st) 51</p><p>Calm Chaos (P 2nd) 56 </p><p>Caltrops (P 3rd) 63</p><p>Chain Contingency (W 9th) 45</p><p>Champion's Strength (P 5th) 88</p><p>Chaotic Combat (P 4th) 75 </p><p>Chaotic Command (P 5th) 89 </p><p>Chaotic Sleep (P 4th) 76</p><p>Choose Future (P 3rd) 64 </p><p>Circle of Privacy (P 4th) 76 </p><p>Circle of Sunmotes (P Q) 112</p><p>Claws of the Umber Hulk (W 6th) 38 </p><p>Clear Path (P 5th) 89 </p><p>Cloud of Purification (P 5th) 89</p><p>Compulsive Order (P 4th) 76</p><p>Conformance (P Q) 113</p><p>Conjure Spell Component (W 1st) 17 </p><p>Consequence (P 5th) 89</p><p>Courage (P 1st) 52 </p><p>Create Campsite (P 3rd) 64</p><p>Create Holy Symbol (P 2nd) 57 </p><p>Crushing Walls (P 6th) 98</p><p></p><p>Defensive Harmony (P 4th) 77</p><p>Dimensional Folding (P 4th) 77 </p><p>Disbelief (P 6th) 99 </p><p>Disguise (P 5th) 90</p><p>Dissension's Feast (P 2nd) 57</p><p>Divination Enhancement 4 28 </p><p>Divine Inspiration (P 7th) 106</p><p>Dragonbane (P 6th) 99 </p><p>Draw Upon Holy Might (P 2nd) 58</p><p></p><p>Easy March (P 5th) 90 </p><p>Efficacious Monster Ward (P 3rd) 65 </p><p>Elemental Aura (W 9th) 46 </p><p>Elemental Forbiddance (P 5th) 91 </p><p>Elemental Swarm (P Q) 113</p><p>Emotion Control (P 3rd) 65 </p><p>Emotion Perception (P 2nd) 58 </p><p>Emotion Read (P 1st) 52</p><p>Estate Transference (W 9th) 46</p><p>Etherwalk (P Q) 113</p><p>Extradimensional Detection (P 3rd) 66 </p><p>Extradimensional Manipulation (P 5th) 91 </p><p>Extradimensional Pocket (P 5th) 91</p><p></p><p>Fear Contagion (P Q) 115</p><p>Fire Burst (W 1st) 17</p><p>Fire Purge (P 4th) 78</p><p>Fist of Stone (W 1st) 17</p><p>Focus * (P 4th) 79</p><p>Forest's Fiery Constrictor (W 6th) 38</p><p>Fortify * (P 4th) 80</p><p>Frisky Chest (P 2nd) 58</p><p></p><p>Genius (P 4th) 80 </p><p>Glorious Transmutation (W 9th) 47</p><p>Gravity Variation (P 6th) 100</p><p>The Great Circle * (P 6th) 100 </p><p>Greater Malison (W 4th) 29 </p><p>Grounding (P 5th) 92 </p><p>Group Mind (P 6th) 101</p><p>Gunther's Kaleidoscopic Strike (W 8th) 43</p><p></p><p>Hatch the Stone from the Egg (W 7th) 40 </p><p>Health Blessing (P Q) 115 </p><p>Helping Hand (P 3rd) 66</p><p>Hesitation (P 2nd) 59 </p><p>Highway (P Q) 115</p><p>Homunculus Shield (W 8th) 44 </p><p>Hovering Road (P 7th) 106</p><p></p><p>Idea (P 2nd) 59</p><p>Illusory Artillery (P 5th) 92 </p><p>Illusory Fortification (P 7th) 107 </p><p>Imago Interrogation (P Q) 116</p><p>Impeding Permission (P 5th) 92 </p><p>Insatiable Thirst (W 2nd) 21</p><p>Intensify Summoning (W 7th) 41 </p><p>Interdiction (P Q) 116 </p><p>Inverted Ethics (P 4th) 80</p><p></p><p>Join With Astral Traveler (P 4th) 81</p><p></p><p>Khazid's Procurement (W 5th) 34 </p><p>Know Age (P 1st) 52 </p><p>Know Customs (P 3rd) 67 </p><p>Know Time (P 1st) 53 </p><p></p><p>Land of Stability (P 6th) 101 </p><p>Lasting Breath (W 1st) 19 </p><p>Leadership (P 4th) 81 </p><p>Legal Thoughts (P 6th) 101</p><p>Lighten Load (P 2nd) 59</p><p>Line of Protection * (P 3rd) 67</p><p>Log of Everburning (P 1st) 53 </p><p>Lorloveim's Creeping Shadow (W 3rd) 26 </p><p>Lorloveim's Shadowy Transformation (W 6th) 38 </p><p>Lower Resistance (W 5th) 34 </p><p></p><p>Magic Staff (W 5th) 35</p><p>Malec-Keth's Flame Fist (W 7th) 41 </p><p>Mask of Death (W 4th) 29</p><p>Maximilian's Earthen Grasp (W 2nd) 22 </p><p>Maximilian's Stony Grasp (W 3rd) 26</p><p>Meld * (P 5th) 93</p><p>Memory Read (P 3rd) 68 </p><p>Memory Wrack (P 5th) 93</p><p>Mental Domination (P 4th) 81</p><p>Metamorphose Liquids (W 1st) 19</p><p>Mind Tracker (P 7th) 107 </p><p>Mindnet (P Q) 117 </p><p>Mind Read (P 2nd) 59 </p><p>Mindshatter (P 5th) 94</p><p>Minor Malison (W 3rd) 26 </p><p>Minor Spell Turning (W 4th) 29</p><p>Miscast Magic (P 3rd) 69</p><p>Mistaken Missive (P 1st) 53 </p><p>Moment (P 2nd) 60 </p><p>Moment Reading (P 3rd) 69 </p><p>Monster Mount (P 6th) 102</p><p>Morale (P 1st) 53 </p><p>Mordenkainen's Celerity (W 4th) 30</p><p>Murdock's Feathery Flyer (W 1st) 19 </p><p>Music of the Spheres (P 2nd) 60 </p><p>Mystic Transfer * (P 2nd) 61 </p><p></p><p>Nap (P 2nd) 61</p><p></p><p>Past Life (W 2nd) 22 </p><p>Personal Reading (P 1st) 54</p><p>Physical Mirror (P 6th) 102 </p><p>Planar Quest (P Q) 117</p><p>Preservation (P Q) 118</p><p>Probability Control (P 4th) 83 </p><p>Protection From Paralysis (W 2nd) 23 </p><p></p><p>Rally (P 2nd) 62</p><p>Random Causality (P 3rd) 69 </p><p>Rapport (P 4th) 84</p><p>Repeat Action (P 5th) 95</p><p>Revelation (P Q) 118</p><p>Reverse Time (P 6th) 103 </p><p>Reversion (P Q) 118 </p><p>Ride the Wind (W 2nd) 23 </p><p>Rigid Thinking (P 3rd) 70 </p><p>Ring of Hands * (P 1st) 54 </p><p>Robe of Healing (P Q) 119</p><p></p><p>Sacred Guardian (P 1st) 55 </p><p>Safeguarding (W 5th) 35 </p><p>Sanctify * (P 2nd) 62</p><p>Seclusion (P 6th) 103</p><p>Sense Shifting (W 2nd) 23</p><p>Shadowcat (W 7th) 41</p><p>Shadow Engines (P 7th) 108</p><p>Shooting Stars (P Q) 119</p><p>Shrieking Walls (P 5th) 95 </p><p>Siege Wall (P Q) 119</p><p>Skip Day (P 6th) 104</p><p>Slow Rot (P 3rd) 70</p><p>Sol's Searing Orb (P 6th) 104</p><p>Solipsism (P 4th) 84 </p><p>Spacewarp (P 7th) 109</p><p>Speak With Astral Traveler (P 1st) 55</p><p>Spiral of Degeneration (P Q) 120 </p><p>Spirit Armor (W 3rd) 26</p><p>Spirit of Power * (P 7th) 109</p><p>Spiritual Wrath * (P 6th) 105</p><p>Squaring the Circle (W 3rd) 27 </p><p>Squeaking Floors (P 3rd) 70 </p><p>Stalker (P Q) 120</p><p>Steal Enchantment (W 7th) 42 </p><p>Strength of One (P 3rd) 71 </p><p>Suffocate (W 7th) 43</p><p>Summon Lycanthrope (W 4th) 30</p><p></p><p>Tanglefoot (P 4th) 85</p><p>Telepathy (P 3rd) 71</p><p>Telethaumaturgy (P 3rd) 72 </p><p>Tentacle Walls (P 7th) 110 </p><p>Thief's Lament (P 3rd) 72 </p><p>Thought Broadcast (P 4th) 85 </p><p>Thought Capture (P 1st) 55 </p><p>Thoughtwave * (P 5th) 96 </p><p>Thunder Staff (W 4th) 32 </p><p>Timelessness (P 7th) 110 </p><p>Time Pool (P 5th) 96</p><p>Transformation (P Q) 121</p><p>Tree Steed (P 4th) 86</p><p>Turn Pebble to Boulder (W 4th) 33 </p><p></p><p>Unceasing Vigilance of the Holy Sentinel (P 5th) 97 </p><p>Uncontrolled Weather (P 7th) 111 </p><p>Undead Plague (P Q) 121 </p><p>Undead Ward (P 5th) 97 </p><p>Unearthly Choir * (P 3rd) 73 </p><p>Uplift * (P 4th) 86 </p><p></p><p>Von Gasik's Refusal (W 5th) 36 </p><p></p><p>Warband Quest (P Q) 122 </p><p>Ward Matrix (P Q) 122 </p><p>Watery Double (W 3rd) 27 </p><p>Weather Stasis (P 4th) 87</p><p>Weighty Chest (P 1st) 56</p><p>Wolf Spirits (P Q) 122</p><p></p><p>Zone of Sweet Air (P 3rd) 73</p><p></p><p></p><p></p><p>Other than the Tome of Magic, there were also a number of books for 2nd Edition called the “Complete Book of…” series, such as the Complete Book of Wizards, Bards, Druids, Elves, etc, that had featured new spells and I’ll get to them in time.</p><p></p><p>There will probably be other 1E and 2E sources that I’d be working with, but I’m not sure what those are at this time. I’ll probably be avoiding world-specific spells for now (Forgotten Realms, Dark Sun, Spelljammer, etc) as well as those that only appeared in a module or Dragon magazine. That may change.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1152156, member: 1241"] I’ll be working with magic items soon enough, but for now I’ll get to spells… OK, I came up with a list of spells that I don’t see in the 3.5 PHB. I left out those spells with the same name and basic function, as well as those spells that were obviously just renamed or combined with other spells. Please let me know if these spells appear in another 3.x book (I’m pretty sure some are in Tome and Blood for example), or if they were renamed, or if they were combined into some other spell, or if the way the rules work now if the spell is now useless. Don’t just pick out something that sounds similar to something else – I’d expect you to be familiar with the old version of the spell if you want to comment on its 3e status. Yeah sure, there might be a 7th level spell on this list that sounds like it might do the same thing as an existing 2nd level 3e spell, but that doesn’t help me too much. Of the remaining spells, I doubt I’m going to actually convert all of them (though eventually, you never know), but it’s good to know what’s missing and what’s not. I started with the source: [b]First Edition Player’s Handbook [/b]: Cleric Spells: 1st level – Combine, Create Water (and its reverse, Destroy Water), reverse of Purify Food & Drink (aka Putrefy Food & Drink) 2nd level – Chant, Detect Charm (and its reverse, Undetectable Charm), Know Alignment (and its reverse, Undetectable Alignment) 3rd level – Feign Death 4th level – Exorcise, Lower Water (and its reverse, Raise Water), Sticks to Snakes (and its reverse Snakes to Sticks), reverse of Tongues (aka Babble or Tangletongue) 5th level – reverse of True Seeing (aka False Seeing) 6th level – Aerial Servant, Conjure Animals, reverse of Find the Path (aka Lose the Path), Speak With Monsters 7th level – reverse of Regenerate (aka Wither) Druid Spells: 1st level – Animal Friendship, Invisibility to Animals, Predict Weather, Purify Water 2nd level – Create Water, Feign Death, Trip, reverse of Warp Wood (aka Straighten Wood) 3rd level – Summon Insects, reverse of Water Breathing (aka Air Breathing) 4th level – Call Woodland Beings (in Summon Nature’s Ally?), Control Temperature, Hallucinatory Forest, Hold Plant, Plant Door, Produce Fire 5th level – Pass Plant, Sticks to Snakes 6th level – Weather Summoning 7th level – Animate Rock, Chariot of Sustarre, reverse of Fire Storm (aka Fire Quench) Magic-User Spells: 1st level – Affect Normal Fires, reverse of Comprehend Languages (aka Confuse Languages), Friends, Push, Write 2nd level – Fool’s Gold, Forget, reverse of Knock (aka Lock), Know Alignment (and its reverse, Undetectable Alignment) 3rd level – Feign Death, Infravision, reverse of Tongues (aka Babble or Tangletongue), reverse of Water Breathing (aka Air Breathing) 4th level – Dig, Fire Charm, Fumble, Massmorph 5th level – Airy Water, Distance Distortion 6th level – Death Spell, Glassee, Lower Water (and its reverse, Raise Water), Reincarnation, Spiritwrack, Transmute Water to Dust (and its reverse, Transmute Dust to Water) 7th level – Cacodemon, Charm Plants, Drawmij’s Instant Summons, Duo-Dimension, Vanish 8th level – Glassteel, Mass Charm 9th level – reverse of Temporal Stasis (aka Temporal Reinstatement) Illusionist Spells: 1st level – Change Self, Detect Illusion, Gaze Reflection, Wall of Fog 2nd level – none 3rd level – Dispel Illusion, Paralyzation 4th level – Dispel Exhaustion, Emotion, Massmorph 5th level – Chaos, Shadow Door, Summon Shadow 6th level – Conjure Animals, reverse of True Seeing (aka False Seeing) 7th level – Alter Reality [b]First Edition Unearthed Arcana [/b]: Cleric Spells: 1st level – Ceremony, Invisibility to Undead, Penetrate Disguise, Portent, Precipitation 2nd level – Detect Life, Dust Devil, Holy Symbol, Withdraw, Wyvern Watch 3rd level – Cloudburst, Death’s Door, Flame Walk, Negative Plane Protection 4th level – Abjure, Cloak of Fear (and its reverse, Cloak of Bravery), reverse of Giant Insect (aka Shrink Insect) 5th level – Animate Dead Monsters, Golem, Magic Font, Rainbow 6th level – none 7th level – Exaction Druid Spells: 1st level – Ceremony, Detect Balance, Precipitation 2nd level – reverse of Goodberry (aka Badberry), Reflecting Pool 3rd level – Cloudburst, Know Alignment, Starshine 4th level – none 5th level – Moonbeam 6th level – Transmute Water to Dust (and its reverse, Transmute Dust to Water) 7th level – none Magic-User Spells: Cantrips – All 1st level – Firewater, Melt, Precipitation, Run, Taunt 2nd level – Deeppockets, Irritation, Preserve, Protection From Cantrips, Vocalize, Whip, Zephyr 3rd level – Cloudburst, Detect Illusion, Material, Melf’s Minute Meteors 4th level – Dispel Illusion, Magic Mirror, Ultravision 5th level – Avoidance, Dolor, Leomund’s Lamentable Belaborment 6th level – none 7th level – Torment, Truename, Volley 8th level – Sink 9th level – Crystalbrittle Illusionist Spells: Cantrips – All 1st level – Chromatic Orb, Phant om Armor, Spook 2nd level – Fascinate, Ultravision 3rd level – Delude, Phantom Wind 4th level – Vacancy 5th level – Advanced Illusion, Magic Mirror, Tempus Fugit 6th level – Phantasmagorie 7th level – Shadow Walk These two books also apparently account for all of the missing spells from the Second Edition Player’s Handbook, except for the wizard spells Airboat (8th level) and Vacancy (4th level). Probably the second most important book of spells for Second Edition (besides the Wizards’ Spell Compendium that is – oy!) was the Tome of Magic. Here are all the missing spells from that book, minus Wild Magic spells and all of the various spells that became Metamagic feats. Following the spell’s name is the spell’s level and whether or not it is arcane (“W”) or divine (“P”), and what level the spell is, and after that is what page it can be found on in the ToM. Abundance (P Q) 112 Accelerate Healing (P 3rd) 63 Acid Storm (W 7th) 40 Adaptation (P 3rd) 63 Addition (P 4th) 74 Age Creature (P 6th) 98 Age Dragon (P 7th) 105 Age Object (P 5th) 87 Age Plant (P 4th) 74 Alacrity (W 3rd) 24 Alamir's Fundamental Breakdown (W 3rd) 25 Analyze Balance (P 1st) 51 Animal Horde (P Q) 112 Anti-Vermin Barrier (P 1st) 51 Astral Window (P 3rd) 63 Aura of Comfort (P 2nd) 56 Barrier of Retention (P 5th) 88 Blessed Abundance (P 5th) 88 Blessed Warmth (P 4th) 75 Bloodstone's Frightful Joining (W 7th) 40 Bloodstone's Spectral Steed (W 6th) 37 Body Clock (P 4th) 75 Breath of Life (P 7th) 105 Call Upon Faith (P 1st) 51 Calm Chaos (P 2nd) 56 Caltrops (P 3rd) 63 Chain Contingency (W 9th) 45 Champion's Strength (P 5th) 88 Chaotic Combat (P 4th) 75 Chaotic Command (P 5th) 89 Chaotic Sleep (P 4th) 76 Choose Future (P 3rd) 64 Circle of Privacy (P 4th) 76 Circle of Sunmotes (P Q) 112 Claws of the Umber Hulk (W 6th) 38 Clear Path (P 5th) 89 Cloud of Purification (P 5th) 89 Compulsive Order (P 4th) 76 Conformance (P Q) 113 Conjure Spell Component (W 1st) 17 Consequence (P 5th) 89 Courage (P 1st) 52 Create Campsite (P 3rd) 64 Create Holy Symbol (P 2nd) 57 Crushing Walls (P 6th) 98 Defensive Harmony (P 4th) 77 Dimensional Folding (P 4th) 77 Disbelief (P 6th) 99 Disguise (P 5th) 90 Dissension's Feast (P 2nd) 57 Divination Enhancement 4 28 Divine Inspiration (P 7th) 106 Dragonbane (P 6th) 99 Draw Upon Holy Might (P 2nd) 58 Easy March (P 5th) 90 Efficacious Monster Ward (P 3rd) 65 Elemental Aura (W 9th) 46 Elemental Forbiddance (P 5th) 91 Elemental Swarm (P Q) 113 Emotion Control (P 3rd) 65 Emotion Perception (P 2nd) 58 Emotion Read (P 1st) 52 Estate Transference (W 9th) 46 Etherwalk (P Q) 113 Extradimensional Detection (P 3rd) 66 Extradimensional Manipulation (P 5th) 91 Extradimensional Pocket (P 5th) 91 Fear Contagion (P Q) 115 Fire Burst (W 1st) 17 Fire Purge (P 4th) 78 Fist of Stone (W 1st) 17 Focus * (P 4th) 79 Forest's Fiery Constrictor (W 6th) 38 Fortify * (P 4th) 80 Frisky Chest (P 2nd) 58 Genius (P 4th) 80 Glorious Transmutation (W 9th) 47 Gravity Variation (P 6th) 100 The Great Circle * (P 6th) 100 Greater Malison (W 4th) 29 Grounding (P 5th) 92 Group Mind (P 6th) 101 Gunther's Kaleidoscopic Strike (W 8th) 43 Hatch the Stone from the Egg (W 7th) 40 Health Blessing (P Q) 115 Helping Hand (P 3rd) 66 Hesitation (P 2nd) 59 Highway (P Q) 115 Homunculus Shield (W 8th) 44 Hovering Road (P 7th) 106 Idea (P 2nd) 59 Illusory Artillery (P 5th) 92 Illusory Fortification (P 7th) 107 Imago Interrogation (P Q) 116 Impeding Permission (P 5th) 92 Insatiable Thirst (W 2nd) 21 Intensify Summoning (W 7th) 41 Interdiction (P Q) 116 Inverted Ethics (P 4th) 80 Join With Astral Traveler (P 4th) 81 Khazid's Procurement (W 5th) 34 Know Age (P 1st) 52 Know Customs (P 3rd) 67 Know Time (P 1st) 53 Land of Stability (P 6th) 101 Lasting Breath (W 1st) 19 Leadership (P 4th) 81 Legal Thoughts (P 6th) 101 Lighten Load (P 2nd) 59 Line of Protection * (P 3rd) 67 Log of Everburning (P 1st) 53 Lorloveim's Creeping Shadow (W 3rd) 26 Lorloveim's Shadowy Transformation (W 6th) 38 Lower Resistance (W 5th) 34 Magic Staff (W 5th) 35 Malec-Keth's Flame Fist (W 7th) 41 Mask of Death (W 4th) 29 Maximilian's Earthen Grasp (W 2nd) 22 Maximilian's Stony Grasp (W 3rd) 26 Meld * (P 5th) 93 Memory Read (P 3rd) 68 Memory Wrack (P 5th) 93 Mental Domination (P 4th) 81 Metamorphose Liquids (W 1st) 19 Mind Tracker (P 7th) 107 Mindnet (P Q) 117 Mind Read (P 2nd) 59 Mindshatter (P 5th) 94 Minor Malison (W 3rd) 26 Minor Spell Turning (W 4th) 29 Miscast Magic (P 3rd) 69 Mistaken Missive (P 1st) 53 Moment (P 2nd) 60 Moment Reading (P 3rd) 69 Monster Mount (P 6th) 102 Morale (P 1st) 53 Mordenkainen's Celerity (W 4th) 30 Murdock's Feathery Flyer (W 1st) 19 Music of the Spheres (P 2nd) 60 Mystic Transfer * (P 2nd) 61 Nap (P 2nd) 61 Past Life (W 2nd) 22 Personal Reading (P 1st) 54 Physical Mirror (P 6th) 102 Planar Quest (P Q) 117 Preservation (P Q) 118 Probability Control (P 4th) 83 Protection From Paralysis (W 2nd) 23 Rally (P 2nd) 62 Random Causality (P 3rd) 69 Rapport (P 4th) 84 Repeat Action (P 5th) 95 Revelation (P Q) 118 Reverse Time (P 6th) 103 Reversion (P Q) 118 Ride the Wind (W 2nd) 23 Rigid Thinking (P 3rd) 70 Ring of Hands * (P 1st) 54 Robe of Healing (P Q) 119 Sacred Guardian (P 1st) 55 Safeguarding (W 5th) 35 Sanctify * (P 2nd) 62 Seclusion (P 6th) 103 Sense Shifting (W 2nd) 23 Shadowcat (W 7th) 41 Shadow Engines (P 7th) 108 Shooting Stars (P Q) 119 Shrieking Walls (P 5th) 95 Siege Wall (P Q) 119 Skip Day (P 6th) 104 Slow Rot (P 3rd) 70 Sol's Searing Orb (P 6th) 104 Solipsism (P 4th) 84 Spacewarp (P 7th) 109 Speak With Astral Traveler (P 1st) 55 Spiral of Degeneration (P Q) 120 Spirit Armor (W 3rd) 26 Spirit of Power * (P 7th) 109 Spiritual Wrath * (P 6th) 105 Squaring the Circle (W 3rd) 27 Squeaking Floors (P 3rd) 70 Stalker (P Q) 120 Steal Enchantment (W 7th) 42 Strength of One (P 3rd) 71 Suffocate (W 7th) 43 Summon Lycanthrope (W 4th) 30 Tanglefoot (P 4th) 85 Telepathy (P 3rd) 71 Telethaumaturgy (P 3rd) 72 Tentacle Walls (P 7th) 110 Thief's Lament (P 3rd) 72 Thought Broadcast (P 4th) 85 Thought Capture (P 1st) 55 Thoughtwave * (P 5th) 96 Thunder Staff (W 4th) 32 Timelessness (P 7th) 110 Time Pool (P 5th) 96 Transformation (P Q) 121 Tree Steed (P 4th) 86 Turn Pebble to Boulder (W 4th) 33 Unceasing Vigilance of the Holy Sentinel (P 5th) 97 Uncontrolled Weather (P 7th) 111 Undead Plague (P Q) 121 Undead Ward (P 5th) 97 Unearthly Choir * (P 3rd) 73 Uplift * (P 4th) 86 Von Gasik's Refusal (W 5th) 36 Warband Quest (P Q) 122 Ward Matrix (P Q) 122 Watery Double (W 3rd) 27 Weather Stasis (P 4th) 87 Weighty Chest (P 1st) 56 Wolf Spirits (P Q) 122 Zone of Sweet Air (P 3rd) 73 Other than the Tome of Magic, there were also a number of books for 2nd Edition called the “Complete Book of…” series, such as the Complete Book of Wizards, Bards, Druids, Elves, etc, that had featured new spells and I’ll get to them in time. There will probably be other 1E and 2E sources that I’d be working with, but I’m not sure what those are at this time. I’ll probably be avoiding world-specific spells for now (Forgotten Realms, Dark Sun, Spelljammer, etc) as well as those that only appeared in a module or Dragon magazine. That may change. [/QUOTE]
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