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Converted D1 Descent into the Depths of the Earth
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<blockquote data-quote="diaglo" data-source="post: 1563685" data-attributes="member: 2885"><p>Very good general advice howandwhy99.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>we lack sunlight spells if our divine casters are going to pray for other</p><p>useful spells.</p><p></p><p></p><p>[qutoe]> 2. Noise – Echoing caverns can be used to distract once they</p><p>> know you are there. Liberal use of thunderstones, audible</p><p>> illusions, ventriloquism and the like can help distract and confuse</p><p>> foes. This should give the bard something to do instead of</p><p>> singing/playing.</p></blockquote><p></p><p></p><p>we don't have any thunderstones. sully and alya have ghost sound.</p><p></p><p></p><p></p><p></p><p>we don't have any wall spells really. unless arendel takes obscuring</p><p>mist. but that won't help us. we can't see either. we lack reach</p><p>weapons except fiddle. he has a Med whip. and no one in the party has a tower shield</p><p></p><p></p><p></p><p></p><p></p><p>we need a guide. but we need to find one we can trust first.</p><p></p><p></p><p></p><p></p><p></p><p>we have fought drow. and we have encountered their resistance. the</p><p>drow monk in cormyr.</p><p></p><p></p><p></p><p></p><p></p><p>i say we eat the dead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ...Darksun halfling flashback</p><p></p><p></p><p></p><p></p><p>JoeBlank and i have been messaging all week about this. thus why i put the</p><p>thread up.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>i completely agree. and why the yahoo website and the thread on ENWorld</p><p>should be utilized more.</p><p></p><p></p><p></p><p></p><p></p><p>we need to mark spots to fall back too. and set times to wait at</p><p>those spots.</p><p></p><p></p><p></p><p></p><p></p><p>wrong rogue. Vlad was the trap man.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>way ahead of you. i've dug up material from 1978 on up over the last</p><p>2 and half weeks.</p><p>[/QUOTE]</p>
[QUOTE="diaglo, post: 1563685, member: 2885"] Very good general advice howandwhy99. we lack sunlight spells if our divine casters are going to pray for other useful spells. [qutoe]> 2. Noise – Echoing caverns can be used to distract once they > know you are there. Liberal use of thunderstones, audible > illusions, ventriloquism and the like can help distract and confuse > foes. This should give the bard something to do instead of > singing/playing.[/quote] we don't have any thunderstones. sully and alya have ghost sound. we don't have any wall spells really. unless arendel takes obscuring mist. but that won't help us. we can't see either. we lack reach weapons except fiddle. he has a Med whip. and no one in the party has a tower shield we need a guide. but we need to find one we can trust first. we have fought drow. and we have encountered their resistance. the drow monk in cormyr. i say we eat the dead. ;) ...Darksun halfling flashback JoeBlank and i have been messaging all week about this. thus why i put the thread up. i completely agree. and why the yahoo website and the thread on ENWorld should be utilized more. we need to mark spots to fall back too. and set times to wait at those spots. wrong rogue. Vlad was the trap man. way ahead of you. i've dug up material from 1978 on up over the last 2 and half weeks. [/QUOTE]
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