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Converted D1 Descent into the Depths of the Earth
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<blockquote data-quote="howandwhy99" data-source="post: 1565629" data-attributes="member: 3192"><p>Here is Calrom from the Characters thread:</p><p></p><p></p><p><strong>Calrom Nathos </strong></p><p><strong></strong>S 13 +1 D 16 +3 Cn 10 +0 I 12 +1 W 14 +2 Ch 9 -1</p><p>Half-Elf 5'5" 140lbs. male 34 yrs old</p><p>Neutral Good Ranger 9 Medium HP: 48 (d8)</p><p></p><p>Fort +7 Ref +10 Will +5 (Sleep immunity, +2 enchantments)</p><p>Move 30(40), BAB +8, AC: 19/FF16/Touch14 /21 defensive /23total defense</p><p>Init +3, Ability Advancement: 4 Dex, 8 Wis, Hero Point 2</p><p></p><p>Feat: (class)Track,<u> Favored Enemy: Magical Beast +4 Humanoid (Elf)</u></p><p><u>+2; Wild Empathy d20+10</u>, Combat Style Rapid Shot, Manyshot, Endurance, Animal Companion, <u>Woodland Stride, Swift Tracker,</u> Evasion; (character) Luck of Heroes, Weapon Finesse, Weapon Focus Longbow Precise Shot; (proficient) simple/martial weapons, light armor, shields (no tower)</p><p>Languages: Common, Elven, Sylvan</p><p></p><p>Items: Composite Longbow (+1 str) (2500), Chain Shirt +1(1250), <u>1 wand cure light wounds(50)</u>, Ring of Protection +1(4000), +1 Rapier (2320)</p><p>Gear: (6.03) Two throwing axes, <u>10 arrows</u>, Backpack: whetstone, silk</p><p>rope 50, flint+steel, waterskin (full), Pockets: <u>caltrops, chalk 3</u></p><p></p><p>Skills: Climb 3(3), Craft(art) 2(1), Handle Animal 3(4), <u>Heal 8(6), Hide 12(10),</u> Jump 2(2), Knowledge(adventure) 2(1), Knowledge(geography) 2(1), Knowledge(nature) 6(3), Knowledge(religion)CC 4(3)[6], <u>Listen 12(9), Move Silently 10(8), Ride 9(4), Search 7(5), Spot 11(8), Survival(track 12) 10(8)</u></p><p><u></u>Total skill points: 84, Total Net Worth: 8270, p35g24s19c7, 50 tradebars, (saddlebags); Encumbrance 45, Body&Carried 185</p><p></p><p><u>Spells: 2 1st, 1 2nd</u></p><p>Alarm, Delay Poison, Entangle, Longstrider, Pass without Trace, Resist Energy, Summon Nature’s Ally I (dire rat, owl)</p><p>Barkskin, Bear’s Endurance, Cat’s Grace, Protection from Energy, Summon Nature’s Ally II (dire bat [40’ blindsense], small earth elemental)</p><p></p><p></p><p>Calrom is best as a scout. He can hide, move silent, spot, search, ride, and generally sneak about with the best of them. He is a fair healer and good with a healing wand. He is probably the best ranged combatant the group has; with Sully is a close 2nd. </p><p></p><p>Currently he’s really low on arrows and needs more specialty items than having 50 tradebars. Sadly, we do not receive the darkvision ability from those “necklaces of elven corruption”. His need for light to see is Calrom’s biggest drawback. Perhaps we could quickly move out of the range of our own light sources once we have lit up our opponents. But how do we see them? via Direbats? </p><p></p><p>As Calrom is an expert on all the insidious aspects of elves, he will pass along his knowledge about their ability to see in darkness, their vicious sleep poison, their frustratingly strong resistance to magics, and their innate supernatural abilities over light and dark. They are vulnerable to sunlight, however. In this way we see their resemblance to vampires. However, sunlight cannot actually kill them. Lastly, it is well known that they are the distillation of raw evil. (raw evil being your standard elf)</p><p></p><p>Oh yeah. They have a passing fancy with spiders. The female of the species is more deadly than the male. </p><p></p><p> </p><p></p><p>Next, I’ll try and come up with some plans for the group based on all the helpful information given from the thread. Maybe we could get an update on everyone’s character highlighting their strengths and weakness?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 1565629, member: 3192"] Here is Calrom from the Characters thread: [b]Calrom Nathos [/b]S 13 +1 D 16 +3 Cn 10 +0 I 12 +1 W 14 +2 Ch 9 -1 Half-Elf 5'5" 140lbs. male 34 yrs old Neutral Good Ranger 9 Medium HP: 48 (d8) Fort +7 Ref +10 Will +5 (Sleep immunity, +2 enchantments) Move 30(40), BAB +8, AC: 19/FF16/Touch14 /21 defensive /23total defense Init +3, Ability Advancement: 4 Dex, 8 Wis, Hero Point 2 Feat: (class)Track,[u] Favored Enemy: Magical Beast +4 Humanoid (Elf) +2; Wild Empathy d20+10[/u], Combat Style Rapid Shot, Manyshot, Endurance, Animal Companion, [u]Woodland Stride, Swift Tracker,[/u] Evasion; (character) Luck of Heroes, Weapon Finesse, Weapon Focus Longbow Precise Shot; (proficient) simple/martial weapons, light armor, shields (no tower) Languages: Common, Elven, Sylvan Items: Composite Longbow (+1 str) (2500), Chain Shirt +1(1250), [u]1 wand cure light wounds(50)[/u], Ring of Protection +1(4000), +1 Rapier (2320) Gear: (6.03) Two throwing axes, [u]10 arrows[/u], Backpack: whetstone, silk rope 50, flint+steel, waterskin (full), Pockets: [u]caltrops, chalk 3[/u] Skills: Climb 3(3), Craft(art) 2(1), Handle Animal 3(4), [u]Heal 8(6), Hide 12(10),[/u] Jump 2(2), Knowledge(adventure) 2(1), Knowledge(geography) 2(1), Knowledge(nature) 6(3), Knowledge(religion)CC 4(3)[6], [u]Listen 12(9), Move Silently 10(8), Ride 9(4), Search 7(5), Spot 11(8), Survival(track 12) 10(8) [/u]Total skill points: 84, Total Net Worth: 8270, p35g24s19c7, 50 tradebars, (saddlebags); Encumbrance 45, Body&Carried 185 [u]Spells: 2 1st, 1 2nd[/u] Alarm, Delay Poison, Entangle, Longstrider, Pass without Trace, Resist Energy, Summon Nature’s Ally I (dire rat, owl) Barkskin, Bear’s Endurance, Cat’s Grace, Protection from Energy, Summon Nature’s Ally II (dire bat [40’ blindsense], small earth elemental) Calrom is best as a scout. He can hide, move silent, spot, search, ride, and generally sneak about with the best of them. He is a fair healer and good with a healing wand. He is probably the best ranged combatant the group has; with Sully is a close 2nd. Currently he’s really low on arrows and needs more specialty items than having 50 tradebars. Sadly, we do not receive the darkvision ability from those “necklaces of elven corruption”. His need for light to see is Calrom’s biggest drawback. Perhaps we could quickly move out of the range of our own light sources once we have lit up our opponents. But how do we see them? via Direbats? As Calrom is an expert on all the insidious aspects of elves, he will pass along his knowledge about their ability to see in darkness, their vicious sleep poison, their frustratingly strong resistance to magics, and their innate supernatural abilities over light and dark. They are vulnerable to sunlight, however. In this way we see their resemblance to vampires. However, sunlight cannot actually kill them. Lastly, it is well known that they are the distillation of raw evil. (raw evil being your standard elf) Oh yeah. They have a passing fancy with spiders. The female of the species is more deadly than the male. Next, I’ll try and come up with some plans for the group based on all the helpful information given from the thread. Maybe we could get an update on everyone’s character highlighting their strengths and weakness? [/QUOTE]
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