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General Tabletop Discussion
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Converted Pathfinder spells for Cryomancers
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<blockquote data-quote="cbwjm" data-source="post: 7156289" data-attributes="member: 6788732"><p>Cool spells, some nice additions to a cryomancer's repertoire. I've provided some suggestions for some of them, others I'm not so sure</p><p></p><p></p><p></p><p>I would change this so that if you hit, the target has disadvantage on their next attack roll rather than requiring both an attack roll and saving throw. I would also increase the base damage to at least 3d6 to better match up with the spell guidelines in the DMG.</p><p></p><p></p><p></p><p>I'd be probably up this damage to 3d6 cold/3d6 piercing. I like the ability to summon an extra spear for each level above 3rd level.</p><p></p><p></p><p></p><p>This is basically a cold version of lightning bolt, the only difference is that it is cold damage, has +1d6 damage vs a 6th level lightning bolt and has 3/10ths the range. I'd probably change it to match lightning bolt, including range and level.</p><p></p><p></p><p></p><p>To the best of my knowledge, 5e doesn't do the whole ability drain. Instead you might want to make the target have disadvantage on Dexterity checks for 1 minute (or however long you'd like the effect to persist) I'd also do the same for polar midnight. You could also increase the damage considerably since it is a single target spell. An 8th level single target spell recommends 12d10 damage, although with the additional effects you may want to reduce this. I think I created a version which dealt 15d8 cold damage but didn't have any additional effects.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7156289, member: 6788732"] Cool spells, some nice additions to a cryomancer's repertoire. I've provided some suggestions for some of them, others I'm not so sure I would change this so that if you hit, the target has disadvantage on their next attack roll rather than requiring both an attack roll and saving throw. I would also increase the base damage to at least 3d6 to better match up with the spell guidelines in the DMG. I'd be probably up this damage to 3d6 cold/3d6 piercing. I like the ability to summon an extra spear for each level above 3rd level. This is basically a cold version of lightning bolt, the only difference is that it is cold damage, has +1d6 damage vs a 6th level lightning bolt and has 3/10ths the range. I'd probably change it to match lightning bolt, including range and level. To the best of my knowledge, 5e doesn't do the whole ability drain. Instead you might want to make the target have disadvantage on Dexterity checks for 1 minute (or however long you'd like the effect to persist) I'd also do the same for polar midnight. You could also increase the damage considerably since it is a single target spell. An 8th level single target spell recommends 12d10 damage, although with the additional effects you may want to reduce this. I think I created a version which dealt 15d8 cold damage but didn't have any additional effects. [/QUOTE]
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