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<blockquote data-quote="painandgreed" data-source="post: 2627971" data-attributes="member: 24969"><p>Double party size. Have everybody run two PCs if you have to. The 1st edition modules were made with an 8 person party plus henchmen in mind and when we played them, that's aobut what we did. If we had fewer than 8 people, we'd just run more than one PC each or have more NPCs with the party.</p><p></p><p>I ran Keep on the Borderlands not too long ago and it went pretty well with an eight person party (we actually had 8 players). Some of the monsters like the Ogre are pretty deadly even for an 8 person party because one hit will kill somebody, but that was the only encounter I flubbed anything as a DM as it was their first encounter and would have killed half the party. </p><p></p><p>Monsters translate across pretty easily and I didn't even bother to write them but just use the entry out of the Monster Manual although sometimes the deadlyness of monsters has changed. Statting out NPCs with character levels can take time and effort but the big issue is with monsters that are unique to the module or not in 3.x that you'll have to create from scratch. Even then, somebody has already done so and posted them on the internet in most cases.</p><p></p><p>I havn't tried to run any higher level moduels (liek the giant series) but off hand, it seems that doubleing the level of the module seems about right. if the module says 5-8 level in 1E, then its probably 10-16 in 3.5. Advancement is quicker in 3.5 so if you plan on stringing these modules together (eg B-A-G-D-Q), it shouldn't present too many issues.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2627971, member: 24969"] Double party size. Have everybody run two PCs if you have to. The 1st edition modules were made with an 8 person party plus henchmen in mind and when we played them, that's aobut what we did. If we had fewer than 8 people, we'd just run more than one PC each or have more NPCs with the party. I ran Keep on the Borderlands not too long ago and it went pretty well with an eight person party (we actually had 8 players). Some of the monsters like the Ogre are pretty deadly even for an 8 person party because one hit will kill somebody, but that was the only encounter I flubbed anything as a DM as it was their first encounter and would have killed half the party. Monsters translate across pretty easily and I didn't even bother to write them but just use the entry out of the Monster Manual although sometimes the deadlyness of monsters has changed. Statting out NPCs with character levels can take time and effort but the big issue is with monsters that are unique to the module or not in 3.x that you'll have to create from scratch. Even then, somebody has already done so and posted them on the internet in most cases. I havn't tried to run any higher level moduels (liek the giant series) but off hand, it seems that doubleing the level of the module seems about right. if the module says 5-8 level in 1E, then its probably 10-16 in 3.5. Advancement is quicker in 3.5 so if you plan on stringing these modules together (eg B-A-G-D-Q), it shouldn't present too many issues. [/QUOTE]
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