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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Converting 3.5 PC to AD&D
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<blockquote data-quote="grodog" data-source="post: 6114808" data-attributes="member: 1613"><p>I've done forward and backward conversions, and IME going backward is much simpler. Orius covered several important items already, but here are a few additional thoughts:</p><p></p><p>- you can mitigate level limits with wishes or divine/infernal/etc. intervention, so I wouldn't worry too much about those; another option would be to make the PC into a minor godling---a hero, quasi-deity, or even demigod (and if that sounds attractive, you may want to consider buying a copy of _The Primal Order_)</p><p>- magic items that are non-standard are very much a part of 1e as well, they're just not as codified as in 3.x; adding various abilities to the weapons/armor/etc. shouldn't be a huge problem</p><p>- 1e does use schools of magic, but they're really just descriptors for the spells vs. providing any particular benefit by specializing in one or more; those kinds of rules can easily be imported from 2e or added for flavor via your PC's years of training/specialization/whatever</p><p>- stats to 19 are available in PHB (Dex and Con, IIRC), but stats higher than 18 are defined in D&DG or the MM2; it's never been a problem for PCs to have stats higher than 18 IMCs</p><p></p><p>Good luck <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="grodog, post: 6114808, member: 1613"] I've done forward and backward conversions, and IME going backward is much simpler. Orius covered several important items already, but here are a few additional thoughts: - you can mitigate level limits with wishes or divine/infernal/etc. intervention, so I wouldn't worry too much about those; another option would be to make the PC into a minor godling---a hero, quasi-deity, or even demigod (and if that sounds attractive, you may want to consider buying a copy of _The Primal Order_) - magic items that are non-standard are very much a part of 1e as well, they're just not as codified as in 3.x; adding various abilities to the weapons/armor/etc. shouldn't be a huge problem - 1e does use schools of magic, but they're really just descriptors for the spells vs. providing any particular benefit by specializing in one or more; those kinds of rules can easily be imported from 2e or added for flavor via your PC's years of training/specialization/whatever - stats to 19 are available in PHB (Dex and Con, IIRC), but stats higher than 18 are defined in D&DG or the MM2; it's never been a problem for PCs to have stats higher than 18 IMCs Good luck :D [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Converting 3.5 PC to AD&D
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