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General Tabletop Discussion
*Dungeons & Dragons
Converting 3.xE adventures to 5E
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<blockquote data-quote="Kalshane" data-source="post: 6844126" data-attributes="member: 9505"><p>Sounds about right. The importance is keeping the feel of the original encounters rather than slavishly replicating them. The conversion is also inspiring to me to change things up a little here or there since I'm having to modify things anyway. Chapter 5, for instance begins with a boss fight that has a specific creature backing them up, and then the enemy statted up as the final boss of the chapter (though the PCs conceivably be fighting her earlier on, depending on how they choose to explore the main dungeon) has the same type of creature working with them. I changed the type and number of creatures in the latter case to make it a distinctly different fight and to take better advantage of the location.</p><p></p><p>I would definitely be cautious with the goblin numbers in the opening of the AP, as 5E goblins (+4 to hit, 1d6+2 damage) are a whole lot more dangerous than their PF counterparts (at +2 to hit, 1d4 damage), even if you play up crazy nature of Golarion goblins (which you totally should. My players still talk about the time the party fighter got crit in the face by a dead cat one of the goblins threw at them in their first battle.) Describe goblins doing stuff in the background that isn't immediately threatening to the PCs, so it still feels like a sizeable force, but make sure the ones actively fighting the PCs equal the CR the fight should be.</p><p></p><p>If I was going to run RotRL from the beginning in 5E, I would seriously think about starting the PCs at 2nd or 3rd level, just so I could throw more than 2 or 3 goblins at them at a time.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 6844126, member: 9505"] Sounds about right. The importance is keeping the feel of the original encounters rather than slavishly replicating them. The conversion is also inspiring to me to change things up a little here or there since I'm having to modify things anyway. Chapter 5, for instance begins with a boss fight that has a specific creature backing them up, and then the enemy statted up as the final boss of the chapter (though the PCs conceivably be fighting her earlier on, depending on how they choose to explore the main dungeon) has the same type of creature working with them. I changed the type and number of creatures in the latter case to make it a distinctly different fight and to take better advantage of the location. I would definitely be cautious with the goblin numbers in the opening of the AP, as 5E goblins (+4 to hit, 1d6+2 damage) are a whole lot more dangerous than their PF counterparts (at +2 to hit, 1d4 damage), even if you play up crazy nature of Golarion goblins (which you totally should. My players still talk about the time the party fighter got crit in the face by a dead cat one of the goblins threw at them in their first battle.) Describe goblins doing stuff in the background that isn't immediately threatening to the PCs, so it still feels like a sizeable force, but make sure the ones actively fighting the PCs equal the CR the fight should be. If I was going to run RotRL from the beginning in 5E, I would seriously think about starting the PCs at 2nd or 3rd level, just so I could throw more than 2 or 3 goblins at them at a time. [/QUOTE]
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